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How tough should a DM be?
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<blockquote data-quote="Kichwas" data-source="post: 1050704" data-attributes="member: 891"><p>The second time I ever played DnD was a day or two after getting my copy of the basic set. It was 1982 and I had an elf, and I got on my horse and headed out to module B2.</p><p></p><p>He died on the way to the dungeon in either a rockslide or from a single orc arrow - can't remember which.</p><p></p><p>I made a new character and resumed playing later on.</p><p></p><p>In DnD, if you play fair- you can lose a character at any random moment. Given that the d20 have more influence than any of the modifiers put on it, DnD character die almost as easily as Paranoia characters...</p><p></p><p>So I've told my players to focus on a DiP style. That is, develop in play. Have a bare sketch when you show up with the character, and develop the depth of personality as the game goes and you see just who this individual is.</p><p></p><p>I've told them that no matter how much work they put into a character, I refuse to feel guilt over them losing it if the game goes that way. If they expect me to feel that guilt, they need to stay to my Mutants and Masterminds game only...</p><p></p><p>I feel it's unfair to play DnD, and then not give them what the game seems to be about - challenges and adventures.</p><p></p><p>When asked by one player exactly how tough I planned to be... I responded that <em>"I'm just going to open the book, read the rules, and apply them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />"</em></p><p>And that;</p><p><em>"I'm working under the assumption that DnD characters don't last anyway,</em></p><p><em>unless a DM cheats in their favor. I want to try and run this one with the</em></p><p><em>kid gloves off."</em></p><p>Then finally with;</p><p><em>"I don't want low roleplay hack and slash, but I will absolutely not</em></p><p><em>be -gentle- in the risks I present, and I don't want anyone feeling like the</em></p><p><em>work they put into a character entitles them to keep that character when it</em></p><p><em>should be dead."</em></p><p></p><p></p><p>I'm not talking about player vs. DM here; I'm talking about fairly presenting a world and fairly using the rules presented. Doing just that in DnD will make for a tough game - the rules of DnD are just that harsh. But even still there is a lot of wiggle room via the kinds of challenges and the nature of the world you present. For me, that's where the question can still lie.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1050704, member: 891"] The second time I ever played DnD was a day or two after getting my copy of the basic set. It was 1982 and I had an elf, and I got on my horse and headed out to module B2. He died on the way to the dungeon in either a rockslide or from a single orc arrow - can't remember which. I made a new character and resumed playing later on. In DnD, if you play fair- you can lose a character at any random moment. Given that the d20 have more influence than any of the modifiers put on it, DnD character die almost as easily as Paranoia characters... So I've told my players to focus on a DiP style. That is, develop in play. Have a bare sketch when you show up with the character, and develop the depth of personality as the game goes and you see just who this individual is. I've told them that no matter how much work they put into a character, I refuse to feel guilt over them losing it if the game goes that way. If they expect me to feel that guilt, they need to stay to my Mutants and Masterminds game only... I feel it's unfair to play DnD, and then not give them what the game seems to be about - challenges and adventures. When asked by one player exactly how tough I planned to be... I responded that [i]"I'm just going to open the book, read the rules, and apply them. :)"[/i] And that; [i]"I'm working under the assumption that DnD characters don't last anyway, unless a DM cheats in their favor. I want to try and run this one with the kid gloves off."[/i] Then finally with; [i]"I don't want low roleplay hack and slash, but I will absolutely not be -gentle- in the risks I present, and I don't want anyone feeling like the work they put into a character entitles them to keep that character when it should be dead."[/i] I'm not talking about player vs. DM here; I'm talking about fairly presenting a world and fairly using the rules presented. Doing just that in DnD will make for a tough game - the rules of DnD are just that harsh. But even still there is a lot of wiggle room via the kinds of challenges and the nature of the world you present. For me, that's where the question can still lie. [/QUOTE]
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