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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How useful do sorcerers find the extra spell feat to be?
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<blockquote data-quote="Pax" data-source="post: 595825" data-attributes="member: 6875"><p>If each <strong>Extra Spell</strong> gave you an additional known spell of each level you can cast ... and was updated <strong>as you went up levels</strong> ... it owuld be, IMO, worth it at any Sorceror level.</p><p></p><p>Or perhaps if it allowed you to (with your DM's approval, ofc) add a single spell form a DIFFERENT class' spell list. Maybe.</p><p></p><p>As it is, though ... I'm all to easily able to come up with alternate lists of feats I'd much rather get. For example, if going for the archtypal "artillery sorceror":</p><p></p><p>Ch-1 Empower Spell</p><p>Ch-3 Elem Substitute, Fire</p><p>Ch-6 Elem Substitute, Ice</p><p>Ch-9 Elem Substitute, Acid</p><p>Ch-12 Elem Substitute, Electric</p><p>Ch-15 Elem Substitute, Sonic</p><p>Ch-18 Maximise Spell</p><p></p><p>Combined with knowing the 1st level spell (form MoF) "Know Protections", or similar, you can know "which element are you weak to, today" ... and use it. The spell list for the above would be very heavy on elemental-tagged damaging spells (Burning hands in preference to Magic Missile, for example).</p><p></p><p>But <strong>Extra Spel</strong>l?</p><p></p><p>Not even for THE most-useful-spell-I-haven't-already-picked. Ever. Under any circumstances, as the feat is currently written. Its a neat idea, and parallelled the Wizard-oriented <strong>Extra Casting</strong>, but parallelled it TOO closely, making for an over-weak feat.</p><p></p><p>IMO, of course.</p></blockquote><p></p>
[QUOTE="Pax, post: 595825, member: 6875"] If each [b]Extra Spell[/b] gave you an additional known spell of each level you can cast ... and was updated [b]as you went up levels[/b] ... it owuld be, IMO, worth it at any Sorceror level. Or perhaps if it allowed you to (with your DM's approval, ofc) add a single spell form a DIFFERENT class' spell list. Maybe. As it is, though ... I'm all to easily able to come up with alternate lists of feats I'd much rather get. For example, if going for the archtypal "artillery sorceror": Ch-1 Empower Spell Ch-3 Elem Substitute, Fire Ch-6 Elem Substitute, Ice Ch-9 Elem Substitute, Acid Ch-12 Elem Substitute, Electric Ch-15 Elem Substitute, Sonic Ch-18 Maximise Spell Combined with knowing the 1st level spell (form MoF) "Know Protections", or similar, you can know "which element are you weak to, today" ... and use it. The spell list for the above would be very heavy on elemental-tagged damaging spells (Burning hands in preference to Magic Missile, for example). But [b]Extra Spel[/b]l? Not even for THE most-useful-spell-I-haven't-already-picked. Ever. Under any circumstances, as the feat is currently written. Its a neat idea, and parallelled the Wizard-oriented [b]Extra Casting[/b], but parallelled it TOO closely, making for an over-weak feat. IMO, of course. [/QUOTE]
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How useful do sorcerers find the extra spell feat to be?
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