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<blockquote data-quote="FrogReaver" data-source="post: 9888230" data-attributes="member: 6795602"><p>Level 5. </p><p></p><p>The current graph is just an example with non-finalized numbers. I did attempt to get accurate numbers for a first pass, but I didn't go back and proof check everything yet. That's why my question was whether something like this would be useful. The question is more about whether it's worth putting in the work.</p><p></p><p></p><p>Yea, a finalized rouge using a rapier should probably be a bit higher. Looks like I left off advantage for that version. But again, my current focus is more on whether this view is even worth creating, not whether all the numbers in the proof of concept version are accurate.</p><p></p><p></p><p>If your saying that against a specific static challenge there's a point where adding more hp won't matter, i agree. But if you view the set of possible challenges as being unbounded then there is no threshold where more hp doesn't matter. IMO, for optimization comparisons you really need to assume unbounded challenges or every axis ultimately hits whatever arbitrary threshold you designed as the cutoff.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9888230, member: 6795602"] Level 5. The current graph is just an example with non-finalized numbers. I did attempt to get accurate numbers for a first pass, but I didn't go back and proof check everything yet. That's why my question was whether something like this would be useful. The question is more about whether it's worth putting in the work. Yea, a finalized rouge using a rapier should probably be a bit higher. Looks like I left off advantage for that version. But again, my current focus is more on whether this view is even worth creating, not whether all the numbers in the proof of concept version are accurate. If your saying that against a specific static challenge there's a point where adding more hp won't matter, i agree. But if you view the set of possible challenges as being unbounded then there is no threshold where more hp doesn't matter. IMO, for optimization comparisons you really need to assume unbounded challenges or every axis ultimately hits whatever arbitrary threshold you designed as the cutoff. [/QUOTE]
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