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<blockquote data-quote="FrogReaver" data-source="post: 9889625" data-attributes="member: 6795602"><p>I agree with most everything you say here so no comment on most</p><p></p><p>Of course, I've been adamant that comes with the finalized product. But if I've got something pretty locked in I don't mind to go ahead and share earlier.</p><p></p><p></p><p>Here's a list of things you asked about that I'm fairly certain won't change.</p><ul> <li data-xf-list-type="ul">Weapons are dependent on the specific build. I probably need to tag that in the specific label. Generally GWM = Greatsword or Maul. PAM = Pike, though i may add a glaive.</li> <li data-xf-list-type="ul">I start most at 17,14,14 which matches my standard array games. The difference in 14 and 16 con when handled across the board is fairly negligible. Monk was an exception where I did choose to use 17,16,14.</li> <li data-xf-list-type="ul">I assume always on rage because they can cover at least 4 encounters (assuming 1 short rest) with it at level 5.</li> <li data-xf-list-type="ul">DPR is the single target damage when they are attacking in melee (unless specifically a bow build). Ranged damage would be handled separately. Either an additional chart or more likely by giving them a tag to indicate it. Mobility would be handled similar to ranged damage. Ultimate ideal is to be able to filter for specific tags and have the graph redraw itself just showing those, and possibly a few reference points.</li> <li data-xf-list-type="ul">Reckless attack is entry dependent, so far it's either always on or always off, though it doesn't have to be.</li> <li data-xf-list-type="ul">I'm not taking into account any species bonuses. If I ever do they will be included in the entry text.</li> <li data-xf-list-type="ul">If a feat was included in the calculation i list it.</li> </ul><p></p><p></p><p>Right, that tag was incomplete. I've updated that Rogue to a true strike entry.</p><p></p><p>But again - this is a non finalized product - you are asking for a level of detail and completeness that just isn't there yet.</p><p></p><p></p><p>The only results I'm computing are damage and ehp, not complete in game results at the table. I expect such values to be very directional (for martials), but as we all know there are other factors as well. If I include an entry for such a character i will estimate the combo's impact on damage and ehp and include that along with how the estimate was achieved.</p><p></p><p></p><ul> <li data-xf-list-type="ul">AC = best non-magical armor for type class can use without issue</li> <li data-xf-list-type="ul">Shields if they are using a 1 handed weapon and they have proficiency</li> <li data-xf-list-type="ul">I do try to estimate reaction defenses. Uncanny dodge and deflect attacks are included. I'm working on methodolgy for shield spell, though that won't matter for most subclasses absent species and origin feat as most don't get reaction defensive spells or even have spellcasting.</li> </ul><p></p><p>The same as everyone else. Ehp is a reflection of, when you are being attacked how much damage can you take.</p><p></p><p>I think too many people want to incorporate liklihood of being targeted into it, but that's just not what it represents. (Especially since usually if you have a low liklihood of being targeted it means you just increased your allies chance of being targeted, which would make you look good individually but really shafts your team).</p><p></p><p></p><p>In my single monk entry I listed grappler and flurry. That means I had the monk dump as much ki as they could with 1 short rest into flurry. I may run another monk later where they use all ki on dodge.</p><p></p><p></p><p>Sure. My only issue is, i asked if something <strong>LIKE</strong> this would be useful. One doesn't actually need all these nitty gritty details to answer that. One does need those details to know if my exact implementation is useful to them, but that wasn't really what I was asking and it's not even completed to be able to share all those details yet.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9889625, member: 6795602"] I agree with most everything you say here so no comment on most Of course, I've been adamant that comes with the finalized product. But if I've got something pretty locked in I don't mind to go ahead and share earlier. Here's a list of things you asked about that I'm fairly certain won't change. [LIST] [*]Weapons are dependent on the specific build. I probably need to tag that in the specific label. Generally GWM = Greatsword or Maul. PAM = Pike, though i may add a glaive. [*]I start most at 17,14,14 which matches my standard array games. The difference in 14 and 16 con when handled across the board is fairly negligible. Monk was an exception where I did choose to use 17,16,14. [*]I assume always on rage because they can cover at least 4 encounters (assuming 1 short rest) with it at level 5. [*]DPR is the single target damage when they are attacking in melee (unless specifically a bow build). Ranged damage would be handled separately. Either an additional chart or more likely by giving them a tag to indicate it. Mobility would be handled similar to ranged damage. Ultimate ideal is to be able to filter for specific tags and have the graph redraw itself just showing those, and possibly a few reference points. [*]Reckless attack is entry dependent, so far it's either always on or always off, though it doesn't have to be. [*]I'm not taking into account any species bonuses. If I ever do they will be included in the entry text. [*]If a feat was included in the calculation i list it. [/LIST] Right, that tag was incomplete. I've updated that Rogue to a true strike entry. But again - this is a non finalized product - you are asking for a level of detail and completeness that just isn't there yet. The only results I'm computing are damage and ehp, not complete in game results at the table. I expect such values to be very directional (for martials), but as we all know there are other factors as well. If I include an entry for such a character i will estimate the combo's impact on damage and ehp and include that along with how the estimate was achieved. [LIST] [*]AC = best non-magical armor for type class can use without issue [*]Shields if they are using a 1 handed weapon and they have proficiency [*]I do try to estimate reaction defenses. Uncanny dodge and deflect attacks are included. I'm working on methodolgy for shield spell, though that won't matter for most subclasses absent species and origin feat as most don't get reaction defensive spells or even have spellcasting. [/LIST] The same as everyone else. Ehp is a reflection of, when you are being attacked how much damage can you take. I think too many people want to incorporate liklihood of being targeted into it, but that's just not what it represents. (Especially since usually if you have a low liklihood of being targeted it means you just increased your allies chance of being targeted, which would make you look good individually but really shafts your team). In my single monk entry I listed grappler and flurry. That means I had the monk dump as much ki as they could with 1 short rest into flurry. I may run another monk later where they use all ki on dodge. Sure. My only issue is, i asked if something [B]LIKE[/B] this would be useful. One doesn't actually need all these nitty gritty details to answer that. One does need those details to know if my exact implementation is useful to them, but that wasn't really what I was asking and it's not even completed to be able to share all those details yet. [/QUOTE]
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