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<blockquote data-quote="Dungeon Masta" data-source="post: 5098191" data-attributes="member: 88261"><p>Not much I can say that hasn't been said before...</p><p>I can only agree that from a crunch standpoint it's got some interesting terrain features and templates for creating some monsters. Also the errata on skill challenges makes them much more viable in my opinion, if you aren't using it already.</p><p>Vignettes are interesting components of play that really get your players to start stretching their roleplaying muscles, especially if they're in a rut with their characters.</p><p>I also really like the tips on story arcs and the like, although I had already been instinctually doing that. I don't like the concept of story branches, sounds like way too much prep, and you can never predict exactly what the PCs will do.</p><p>All in all, I highly recommend it.</p></blockquote><p></p>
[QUOTE="Dungeon Masta, post: 5098191, member: 88261"] Not much I can say that hasn't been said before... I can only agree that from a crunch standpoint it's got some interesting terrain features and templates for creating some monsters. Also the errata on skill challenges makes them much more viable in my opinion, if you aren't using it already. Vignettes are interesting components of play that really get your players to start stretching their roleplaying muscles, especially if they're in a rut with their characters. I also really like the tips on story arcs and the like, although I had already been instinctually doing that. I don't like the concept of story branches, sounds like way too much prep, and you can never predict exactly what the PCs will do. All in all, I highly recommend it. [/QUOTE]
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