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General Tabletop Discussion
*Pathfinder & Starfinder
How useful is the Artificer's craft reserve?
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<blockquote data-quote="Herzog" data-source="post: 3389637" data-attributes="member: 25696"><p>I've played an artificer for several sessions, and just went up to lvl 2.</p><p></p><p>My first impression of the Craft Reserve is: very handy when your DM has the habit of giving you just enough XP to lvl..... </p><p></p><p>Second, at this low level I am hesitant to go outside my craft reserve, so I actually had several points left when we leveled. You never know what you might need them for. (Being able to craft a scroll with a spell none of the casters in your party has access to makes you hold back a bit.</p><p></p><p>Third, the amount of craft reserve/XP you spend on magical items very character specific. Casters interested in crafting will go for the crafting feats, while those not interested will go for the metamagic feats, and have a bunch of 'craft reserve' they will probably never use.</p><p></p><p>To balance out, you could include some kind of craft reserve in the item creation feats.</p><p>(Example: when you take 'scribe scroll', you get enough Craft Reserve per level to create 5(?) scrolls of the maximum level you can cast at that lvl)</p><p>As a bonus, you could introduce a 'Craft Reserve' Feat to increase that amount.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3389637, member: 25696"] I've played an artificer for several sessions, and just went up to lvl 2. My first impression of the Craft Reserve is: very handy when your DM has the habit of giving you just enough XP to lvl..... Second, at this low level I am hesitant to go outside my craft reserve, so I actually had several points left when we leveled. You never know what you might need them for. (Being able to craft a scroll with a spell none of the casters in your party has access to makes you hold back a bit. Third, the amount of craft reserve/XP you spend on magical items very character specific. Casters interested in crafting will go for the crafting feats, while those not interested will go for the metamagic feats, and have a bunch of 'craft reserve' they will probably never use. To balance out, you could include some kind of craft reserve in the item creation feats. (Example: when you take 'scribe scroll', you get enough Craft Reserve per level to create 5(?) scrolls of the maximum level you can cast at that lvl) As a bonus, you could introduce a 'Craft Reserve' Feat to increase that amount. Herzog [/QUOTE]
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How useful is the Artificer's craft reserve?
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