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General Tabletop Discussion
*Pathfinder & Starfinder
How useful is the Artificer's craft reserve?
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<blockquote data-quote="jasin" data-source="post: 3389701" data-attributes="member: 7531"><p>This varies so wildly even within a single game that I don't think there is a single reasonable answer.</p><p></p><p>FWIW, the artificers I've seen tried to use up their craft reserve rather than letting it go to waste, and didn't worry about spending their own XP if they needed to: after all, item creating wizards or clerics do it for every item they make and they manage fine.</p><p></p><p>For a game without XP, I don't think it would be terribly problematic to just waive the XP requirement for item creation completely. Most of the time, time and money are the limiting factors anyway. XP does become more important at higher levels, but even if you crafted all your 20th-level gear yourself, you'd be 18th and half way to 19th. Considering that lagging behind gets you more XP, and that no-one will be crafting a level's worth in XP of items in one go, I think you can assume that the crafters are about the same level as everyone else, and just need to spend the money and the time to craft.</p><p></p><p>Death and nonattendance are the source of much greater disparities in XP than item creation, IME.</p></blockquote><p></p>
[QUOTE="jasin, post: 3389701, member: 7531"] This varies so wildly even within a single game that I don't think there is a single reasonable answer. FWIW, the artificers I've seen tried to use up their craft reserve rather than letting it go to waste, and didn't worry about spending their own XP if they needed to: after all, item creating wizards or clerics do it for every item they make and they manage fine. For a game without XP, I don't think it would be terribly problematic to just waive the XP requirement for item creation completely. Most of the time, time and money are the limiting factors anyway. XP does become more important at higher levels, but even if you crafted all your 20th-level gear yourself, you'd be 18th and half way to 19th. Considering that lagging behind gets you more XP, and that no-one will be crafting a level's worth in XP of items in one go, I think you can assume that the crafters are about the same level as everyone else, and just need to spend the money and the time to craft. Death and nonattendance are the source of much greater disparities in XP than item creation, IME. [/QUOTE]
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How useful is the Artificer's craft reserve?
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