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How useful is the Dodge action?
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<blockquote data-quote="FrogReaver" data-source="post: 7522173" data-attributes="member: 6795602"><p>Yep. Focus fire is still a good strategy. It's even good with party members occaionly dodging.</p><p></p><p> </p><p></p><p>I totally agree. That is the crux of my analysis that even though dodging in the worst case causes the party to take more damage that the damage being able to be spread out if much more significant to party success than the increased amount of damage they take from killing enemies a little slower.</p><p></p><p></p><p></p><p>This same effect will happen even with an ally dodging. The difference will be that the first turn no enemies die. The second turn 1 dies, the third 1 dies, the 4th 1 dies, the 5th 1 dies, the 6th 1 dies. So instead of taking 5+4+3+2+1 attack you instead take 5+5+4+3+2+1 attack = 15 vs 20 attacks. That's a 33% increase in party damage taken. However it should be spread out over the party much more evenly. (Again this is only looking at the worst possible case for dodge, when no attacks are aimed at the dodging character).</p><p></p><p>My point is that the party taking more or less damage doesn't equate to failure or success on it's own. A huge portion of that is how the damage is distributed upon the party. If all those attacks are consolidated on a single ally then that ally is toast. If they are spread around over the whole party then the party will be more successful. </p><p></p><p></p><p></p><p>Yep. My contention is that the strategy is undervalued by players and so rarely used.</p><p></p><p></p><p></p><p>If it can be a viable strategy when near dead then why can't it be a viable strategy at half hp? Or at full hp when you charge into the group of enemies on your first turn?</p><p></p><p> </p><p></p><p>It's a very effective strategy in hallways and doors.</p><p></p><p></p><p></p><p>#1 I'm not advocating dodging all the time, nor even half the time.</p><p>#2 I am advocating that dodging more often than is currently done is a more effective strategy than is commonly believed.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7522173, member: 6795602"] Yep. Focus fire is still a good strategy. It's even good with party members occaionly dodging. I totally agree. That is the crux of my analysis that even though dodging in the worst case causes the party to take more damage that the damage being able to be spread out if much more significant to party success than the increased amount of damage they take from killing enemies a little slower. This same effect will happen even with an ally dodging. The difference will be that the first turn no enemies die. The second turn 1 dies, the third 1 dies, the 4th 1 dies, the 5th 1 dies, the 6th 1 dies. So instead of taking 5+4+3+2+1 attack you instead take 5+5+4+3+2+1 attack = 15 vs 20 attacks. That's a 33% increase in party damage taken. However it should be spread out over the party much more evenly. (Again this is only looking at the worst possible case for dodge, when no attacks are aimed at the dodging character). My point is that the party taking more or less damage doesn't equate to failure or success on it's own. A huge portion of that is how the damage is distributed upon the party. If all those attacks are consolidated on a single ally then that ally is toast. If they are spread around over the whole party then the party will be more successful. Yep. My contention is that the strategy is undervalued by players and so rarely used. If it can be a viable strategy when near dead then why can't it be a viable strategy at half hp? Or at full hp when you charge into the group of enemies on your first turn? It's a very effective strategy in hallways and doors. #1 I'm not advocating dodging all the time, nor even half the time. #2 I am advocating that dodging more often than is currently done is a more effective strategy than is commonly believed. [/QUOTE]
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