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How useful is the Dodge action?
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<blockquote data-quote="77IM" data-source="post: 7522444" data-attributes="member: 12377"><p>I've considered implementing an "Abort to Dodge" house-rule like some games have. Something like, "<em>When you are attacked or forced to make a Dexterity saving throw, you can use your reaction to take the Dodge action. The effects of Dodge do apply to the triggering attack or effect. You are incapacitated until the end of your next turn.</em>"</p><p></p><p>Basically, when an enemy whips out a really nasty attack or a ginormous giant tries to backstab you, you can panic and emergency-dodge, but then you can't act on your next turn. I think it would really prevent the feeling of helplessness players often feel when they are the target of attacks. It's also a huge nerf for high-level spellcasters, as most monsters will choose to dodge <em>disintegrate</em> and similar spells (although the monster will lose a turn so I guess it's not a total waste of a spell slot).</p></blockquote><p></p>
[QUOTE="77IM, post: 7522444, member: 12377"] I've considered implementing an "Abort to Dodge" house-rule like some games have. Something like, "[I]When you are attacked or forced to make a Dexterity saving throw, you can use your reaction to take the Dodge action. The effects of Dodge do apply to the triggering attack or effect. You are incapacitated until the end of your next turn.[/I]" Basically, when an enemy whips out a really nasty attack or a ginormous giant tries to backstab you, you can panic and emergency-dodge, but then you can't act on your next turn. I think it would really prevent the feeling of helplessness players often feel when they are the target of attacks. It's also a huge nerf for high-level spellcasters, as most monsters will choose to dodge [I]disintegrate[/I] and similar spells (although the monster will lose a turn so I guess it's not a total waste of a spell slot). [/QUOTE]
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How useful is the Dodge action?
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