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How useful is the Dodge action?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7522624" data-attributes="member: 6976536"><p>If it's a tangent, it's your tangent; the example you gave was initially confusing and didn't support what you said it did, then the further example contradicted what you were apparently trying to say. Also, I have deliberately and consciously avoided making personal attacks. I have discussed your statements in this thread and how your actions in your example conflict with your claim not to us OOC knowledge, but have not said anything aimed at you personally, only at your statements. </p><p></p><p>I'm discussing the example because you're being unfair to the DM in the example. You say he's using OOC knowledge to ruin a plan of yours, when your plan relied on OOC knowledge in the first place. In general, "We can use OOC knowledge but the DM is bad if she does" is unfair. In general, a DM who does things like 'oh, sanctuary, I'll just save an extra move-roll sequence and let it work automatically to save time' is making a completely reasonable decision to speed up combat resolution and (in normal circumstances) giving you a small buff. If there was actually an IC reason for the character to believe that the Ankheg was targeting him from a distance and no other characters were nearby, and you pointed out that his decision broke a plan, and he stuck with it just because, then it would be reasonable to question his behavior. But it doesn't sound like that's what happened, if the example was even a real event and not just a hypothetical.</p><p></p><p>Also I'll note that, 'Sanctuary makes opponents hesitate when they even think about attacking you' is not some grossly unfair nerf of the spell, it's an IMO reasonable 'this is how the spell interacts with the game world outside of rolls' decision based on the fact that the spell will affect a spell sniper sorc/warlock blasting you from 1200 feet away. It clearly does something to minds at a distance, and "lets try to fit what happens into the world instead of just treating it as a video game style effect" is the kind of behavior I actually want from a DM.</p><p></p><p>This is relevant to the thread because I don't think that DMs taking reasonable shortcuts during combat or giving spells a 'real world' effect that differs slightly from the literal game effect actually discourages the use of maneuvers like dodge. There may be some highly specific edge cases (like knowing who an enemy wants to hit and having everyone move away from them while you cast sanctuary on them) that suffer, but most of the time treating spells and effects more organically encourages more world interaction over simple rolls. And thus leads to more frequent uses of the dodge action than otherwise.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7522624, member: 6976536"] If it's a tangent, it's your tangent; the example you gave was initially confusing and didn't support what you said it did, then the further example contradicted what you were apparently trying to say. Also, I have deliberately and consciously avoided making personal attacks. I have discussed your statements in this thread and how your actions in your example conflict with your claim not to us OOC knowledge, but have not said anything aimed at you personally, only at your statements. I'm discussing the example because you're being unfair to the DM in the example. You say he's using OOC knowledge to ruin a plan of yours, when your plan relied on OOC knowledge in the first place. In general, "We can use OOC knowledge but the DM is bad if she does" is unfair. In general, a DM who does things like 'oh, sanctuary, I'll just save an extra move-roll sequence and let it work automatically to save time' is making a completely reasonable decision to speed up combat resolution and (in normal circumstances) giving you a small buff. If there was actually an IC reason for the character to believe that the Ankheg was targeting him from a distance and no other characters were nearby, and you pointed out that his decision broke a plan, and he stuck with it just because, then it would be reasonable to question his behavior. But it doesn't sound like that's what happened, if the example was even a real event and not just a hypothetical. Also I'll note that, 'Sanctuary makes opponents hesitate when they even think about attacking you' is not some grossly unfair nerf of the spell, it's an IMO reasonable 'this is how the spell interacts with the game world outside of rolls' decision based on the fact that the spell will affect a spell sniper sorc/warlock blasting you from 1200 feet away. It clearly does something to minds at a distance, and "lets try to fit what happens into the world instead of just treating it as a video game style effect" is the kind of behavior I actually want from a DM. This is relevant to the thread because I don't think that DMs taking reasonable shortcuts during combat or giving spells a 'real world' effect that differs slightly from the literal game effect actually discourages the use of maneuvers like dodge. There may be some highly specific edge cases (like knowing who an enemy wants to hit and having everyone move away from them while you cast sanctuary on them) that suffer, but most of the time treating spells and effects more organically encourages more world interaction over simple rolls. And thus leads to more frequent uses of the dodge action than otherwise. [/QUOTE]
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