Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How useful is the Dodge action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 7525188" data-attributes="member: 15882"><p>I was pretty sure I clarified what I'd said earlier. I was avoiding using another example because this conversation seemed to be derailing the thread but since you insist on bringing it up:</p><p></p><p>A character finds or buys a broach of shielding which makes him immune to magic missile(and resistant to force damage) . Afterwards, every time they have an encounter that can use MM, the DM <em>makes a point</em> of NOT using magic missile against the PC - despite the fact the enemy should not really know that character is immune to magic missile. The DM does this because it's a better tactic. He ensures the opposition never wastes an action on casting a spell that won't do anything. And there's plenty of justification because MM can target anyone, so why waste an action on the one PC who has protection?</p><p></p><p>Now, you can argue that the broach of shielding is doing <em>exactly</em> what it's supposed to: protecting the player from magic missiles. And since the DM never attacks the player with magic missiles, that's exactly what it does. That argument ignores the fact that part of the advantage of a broach of shielding is it also protects the party as a whole by occasionally soaking up damage from MM that would otherwise have hurt someone else. </p><p>So, avoiding using those actions on that PC renders the item slightly less useful than it could be.</p><p></p><p>So, if you want to use Out of Character knowledge to make the most advantageous actions every encounter, that's fine. That's a personal choice. I personally, would occasionally have an enemy target the person with the broach if it made sense to do so - even if I knew it would waste an action. Once that happens, the caster would avoid making the same mistake twice.</p><p></p><p>In any case, Being defensive is pretty obvious in most situations so it's probably a moot point. I personally wouldn't have zombies make the distinction between dodging and non-dodging characters but maybe some people play smarter zombies than I do. </p><p></p><p>Does that make the dodge action any more or less useful? I don't know anymore, honestly.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7525188, member: 15882"] I was pretty sure I clarified what I'd said earlier. I was avoiding using another example because this conversation seemed to be derailing the thread but since you insist on bringing it up: A character finds or buys a broach of shielding which makes him immune to magic missile(and resistant to force damage) . Afterwards, every time they have an encounter that can use MM, the DM [I]makes a point[/I] of NOT using magic missile against the PC - despite the fact the enemy should not really know that character is immune to magic missile. The DM does this because it's a better tactic. He ensures the opposition never wastes an action on casting a spell that won't do anything. And there's plenty of justification because MM can target anyone, so why waste an action on the one PC who has protection? Now, you can argue that the broach of shielding is doing [I]exactly[/I] what it's supposed to: protecting the player from magic missiles. And since the DM never attacks the player with magic missiles, that's exactly what it does. That argument ignores the fact that part of the advantage of a broach of shielding is it also protects the party as a whole by occasionally soaking up damage from MM that would otherwise have hurt someone else. So, avoiding using those actions on that PC renders the item slightly less useful than it could be. So, if you want to use Out of Character knowledge to make the most advantageous actions every encounter, that's fine. That's a personal choice. I personally, would occasionally have an enemy target the person with the broach if it made sense to do so - even if I knew it would waste an action. Once that happens, the caster would avoid making the same mistake twice. In any case, Being defensive is pretty obvious in most situations so it's probably a moot point. I personally wouldn't have zombies make the distinction between dodging and non-dodging characters but maybe some people play smarter zombies than I do. Does that make the dodge action any more or less useful? I don't know anymore, honestly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How useful is the Dodge action?
Top