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General Tabletop Discussion
*Pathfinder & Starfinder
How valuable is Darkvision?
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<blockquote data-quote="Shin Okada" data-source="post: 4940587" data-attributes="member: 1956"><p>Situation has somewhat changed between 3.0e and 3.5e.</p><p></p><p>Typical adventuring party has some (often several) light sources. Above certain levels, usually, they have enough Sunrods and Daylight spells.</p><p></p><p>In 3.0e, a character with Low-Light could see things within 60 ft. (30 ft. x2) of those light sources. And a character with Darkvision could see things within his range of Darkvision (usually 60 ft.). So, basically, those 2 visions are almost equal for most adventurers. Low-Light tend to be slightly better as there are ways to let light-sources go far away from adventurers (say, fairy fire). Still, darkvision was useful for reconnaissance as having light sources may reveal their existence.</p><p></p><p>In 3.5e, someone with Low-Light can see things within 60 ft. of those light sources clearly, and up to 120 ft. with penalty (shadowy illumination). So, when adventuring as a party, Low-Light is often better than Darkvision. Still, Darkvison is more useful for reconnaissance.</p><p></p><p>Of course, PCs may have better version of those 2 visions.</p><p></p><p>A PC in my current campaign is a Half-Elf Ruathar who has better low-light. For her, something within 240 ft. of a sunrod or a Daylight spell is lit under shadowy illumination, and thus can target with her spell.</p><p></p><p>Some races, such as Drow, have longer darkvison. And there are ways (usually prestige class) to increase the range of it. Those characters may become deadly in wide dungeon environment (underdark and such).</p><p></p><p>IMHO, in overall, in 3.5e, low-light tend to be better for a typical PC.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4940587, member: 1956"] Situation has somewhat changed between 3.0e and 3.5e. Typical adventuring party has some (often several) light sources. Above certain levels, usually, they have enough Sunrods and Daylight spells. In 3.0e, a character with Low-Light could see things within 60 ft. (30 ft. x2) of those light sources. And a character with Darkvision could see things within his range of Darkvision (usually 60 ft.). So, basically, those 2 visions are almost equal for most adventurers. Low-Light tend to be slightly better as there are ways to let light-sources go far away from adventurers (say, fairy fire). Still, darkvision was useful for reconnaissance as having light sources may reveal their existence. In 3.5e, someone with Low-Light can see things within 60 ft. of those light sources clearly, and up to 120 ft. with penalty (shadowy illumination). So, when adventuring as a party, Low-Light is often better than Darkvision. Still, Darkvison is more useful for reconnaissance. Of course, PCs may have better version of those 2 visions. A PC in my current campaign is a Half-Elf Ruathar who has better low-light. For her, something within 240 ft. of a sunrod or a Daylight spell is lit under shadowy illumination, and thus can target with her spell. Some races, such as Drow, have longer darkvison. And there are ways (usually prestige class) to increase the range of it. Those characters may become deadly in wide dungeon environment (underdark and such). IMHO, in overall, in 3.5e, low-light tend to be better for a typical PC. [/QUOTE]
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How valuable is Darkvision?
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