Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How valuable is the shield?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7160050" data-attributes="member: 6785785"><p>I think it varies by class and build and what the player is going for. Some classes have options that make using a shield less viable. Other class abilities and feats make use of a shield viable. </p><p></p><p>My group had a paladin with a shield who had the defensive style as his choice, and he would stand next to the rogue and/or the fighter, and let them skewer things while he used his shield to help them out once a round, and would often dodge to absorb some attacks. </p><p></p><p>Now, many folks would criticize this as "sub-optimal" because the paladin could have been attacking and also could have been adding smite damage on any hits he scored. And that's a valid approach. </p><p></p><p>But, if they managed to get through the encounter without taking many hits, and without expending other resources, then it seems the better choice, no? A rogue's sneak attack isn't limited by rest or day, and neither is the defensive reaction of the paladin's style, or the fighter's ability to attack. Better to use those resources than ones that are gone until a rest of some sort is taken, no?</p><p></p><p>But again, this is where things start to get overly analytical. I think that the best way to look at it is that I've seen a paladin with a shield be a very effective part of an effective party. The variables are too many to definitively declare one approach universally better than the other. Removing one encounter and breaking it down simply to numbers without considering the importance of the encounter in the overall adventuring day, the number of encounters, the strength of the party at the start of the encounter, and any number of other contextual elements isn't really all that helpful.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7160050, member: 6785785"] I think it varies by class and build and what the player is going for. Some classes have options that make using a shield less viable. Other class abilities and feats make use of a shield viable. My group had a paladin with a shield who had the defensive style as his choice, and he would stand next to the rogue and/or the fighter, and let them skewer things while he used his shield to help them out once a round, and would often dodge to absorb some attacks. Now, many folks would criticize this as "sub-optimal" because the paladin could have been attacking and also could have been adding smite damage on any hits he scored. And that's a valid approach. But, if they managed to get through the encounter without taking many hits, and without expending other resources, then it seems the better choice, no? A rogue's sneak attack isn't limited by rest or day, and neither is the defensive reaction of the paladin's style, or the fighter's ability to attack. Better to use those resources than ones that are gone until a rest of some sort is taken, no? But again, this is where things start to get overly analytical. I think that the best way to look at it is that I've seen a paladin with a shield be a very effective part of an effective party. The variables are too many to definitively declare one approach universally better than the other. Removing one encounter and breaking it down simply to numbers without considering the importance of the encounter in the overall adventuring day, the number of encounters, the strength of the party at the start of the encounter, and any number of other contextual elements isn't really all that helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How valuable is the shield?
Top