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How valuable is the shield?
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<blockquote data-quote="Sacrosanct" data-source="post: 7160144" data-attributes="member: 15700"><p>Also, and I can't believe I forgot to mention this again (I brought it up in another thread), we need to make sure we're not in this mindset of PC vs. monster when thinking about benefits of offense vs. defense. Often, more than one monster is attacking the PC, and that's important when you realize that a +2 shield bonus applies to each of those attacks. So if a +2 bonus to damage is better than a +2 bonus to AC in a one-on-one scenario, it might not be better against multiple opponents and/or opponents with multiple attacks because that bonus is coming into play a lot more often than your bonus to damage does.</p><p></p><p>But really, what it all comes down to in my opinion, is that the way the game is built currently, there is no clear "winner" build, and anyone can do whatever concept they want without sacrificing being effective. And that's a good thing. Every adventure I've ever played in over the past 35 years has had so many different scenarios where there is opportunity for each PC archetype to have shown value, both in combat and out of combat. Even if you just play combat, there are limitless scenarios where one powerful combination in one battle isn't really effective in another. That's why I am not really a subscriber into the "this is the best build EVAR!" type of things.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7160144, member: 15700"] Also, and I can't believe I forgot to mention this again (I brought it up in another thread), we need to make sure we're not in this mindset of PC vs. monster when thinking about benefits of offense vs. defense. Often, more than one monster is attacking the PC, and that's important when you realize that a +2 shield bonus applies to each of those attacks. So if a +2 bonus to damage is better than a +2 bonus to AC in a one-on-one scenario, it might not be better against multiple opponents and/or opponents with multiple attacks because that bonus is coming into play a lot more often than your bonus to damage does. But really, what it all comes down to in my opinion, is that the way the game is built currently, there is no clear "winner" build, and anyone can do whatever concept they want without sacrificing being effective. And that's a good thing. Every adventure I've ever played in over the past 35 years has had so many different scenarios where there is opportunity for each PC archetype to have shown value, both in combat and out of combat. Even if you just play combat, there are limitless scenarios where one powerful combination in one battle isn't really effective in another. That's why I am not really a subscriber into the "this is the best build EVAR!" type of things. [/QUOTE]
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