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<blockquote data-quote="KarinsDad" data-source="post: 7161798" data-attributes="member: 2011"><p>Note: I put in the explanation that killing a foe adds about 1.1 extra damage if 1 in 6 attacks drop a foe. If 1 in 3, it would be about 2.2 extra damage for GWM. So in actual game play, all of those builds have higher DPR except the Duel PC and that guy has 3 AC higher for -1.2 DPR. Based on your earlier arguments about disadvantage, 3 difference in AC is easily better than a 9% increase in DPR if +2 AC is.</p><p></p><p>Also, there were only 3 builds plus the Ranger there, not 4. The GWM build was listed twice, once for not using -5/+10 and one doing so. See? We all make mistakes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p>I also claimed that your PC was ok (at least twice). Not good compared to other fighters, not bad. Ok. What is subpar is his ability to perform as a fighter since he sucks in melee compared to these other builds.</p><p></p><p>He's not a striker (like the Ranger Archer Sharpshooter), he's not a defender (like the other Fighter builds). He's just not as party friendly as many other builds. And that's ok, but your Gith example made him out to be this big monster killer due to defense and he really isn't. He has great mobility, so he can kite, but meh. That's not how most people play D&D because most people have a 4+ group of players that tend to get into combat together.</p><p></p><p>He can kill monsters more easily from long range, but that might be 5% of all encounters. He also has greater personal survivability in some circumstances (which you call defense).</p><p></p><p></p><p>As for Ranger, we were discussing level 5. If you want to change the subject, fine. But don't imply that I am indicating that Rangers are better than Fighters at all levels. That is your spin on what I indicated.</p><p></p><p>There is no doubt that a Fighter should be offensively more capable at higher levels than a Ranger. But, 14th level Vanish gives a Ranger archer advantage on their first attack in many rounds in many circumstances (plus Dex 20 by then gives more DPR, but the Fighter gets this as well). 17th level and Swift Quiver (-Hunter's Mark) also increases their offensive capability, at least for one encounter per day. There is no doubt that the Fighter takes the lead from levels 11 on, but that's less than half of all levels and at levels 14 and 17, the Ranger is not far behind (although the Fighter does get more ASIs, some of them cannot be used for offense; and there might be some good wizard spells for him). The Ranger is still typically a lot more versatile. Pros and Cons.</p><p></p><p>I just threw Ranger in there to illustrate that the EK Fighter at level 5 wasn't a particularly great striker, although you implied he was with your Gith example. Not all DMs allow kiting in every encounter.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7161798, member: 2011"] Note: I put in the explanation that killing a foe adds about 1.1 extra damage if 1 in 6 attacks drop a foe. If 1 in 3, it would be about 2.2 extra damage for GWM. So in actual game play, all of those builds have higher DPR except the Duel PC and that guy has 3 AC higher for -1.2 DPR. Based on your earlier arguments about disadvantage, 3 difference in AC is easily better than a 9% increase in DPR if +2 AC is. Also, there were only 3 builds plus the Ranger there, not 4. The GWM build was listed twice, once for not using -5/+10 and one doing so. See? We all make mistakes. :cool: I also claimed that your PC was ok (at least twice). Not good compared to other fighters, not bad. Ok. What is subpar is his ability to perform as a fighter since he sucks in melee compared to these other builds. He's not a striker (like the Ranger Archer Sharpshooter), he's not a defender (like the other Fighter builds). He's just not as party friendly as many other builds. And that's ok, but your Gith example made him out to be this big monster killer due to defense and he really isn't. He has great mobility, so he can kite, but meh. That's not how most people play D&D because most people have a 4+ group of players that tend to get into combat together. He can kill monsters more easily from long range, but that might be 5% of all encounters. He also has greater personal survivability in some circumstances (which you call defense). As for Ranger, we were discussing level 5. If you want to change the subject, fine. But don't imply that I am indicating that Rangers are better than Fighters at all levels. That is your spin on what I indicated. There is no doubt that a Fighter should be offensively more capable at higher levels than a Ranger. But, 14th level Vanish gives a Ranger archer advantage on their first attack in many rounds in many circumstances (plus Dex 20 by then gives more DPR, but the Fighter gets this as well). 17th level and Swift Quiver (-Hunter's Mark) also increases their offensive capability, at least for one encounter per day. There is no doubt that the Fighter takes the lead from levels 11 on, but that's less than half of all levels and at levels 14 and 17, the Ranger is not far behind (although the Fighter does get more ASIs, some of them cannot be used for offense; and there might be some good wizard spells for him). The Ranger is still typically a lot more versatile. Pros and Cons. I just threw Ranger in there to illustrate that the EK Fighter at level 5 wasn't a particularly great striker, although you implied he was with your Gith example. Not all DMs allow kiting in every encounter. [/QUOTE]
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