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How viable is 5E to play at high levels?
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<blockquote data-quote="Rhenny" data-source="post: 7206603" data-attributes="member: 18333"><p>I agree with Mercule.</p><p></p><p>I have always liked levels 1-10 (and mostly 1-5), but on rare occasions I play higher level games mostly just for shorter campaigns or one-offs.</p><p></p><p>Most of it depends on the DM, honestly. It is much easier to run games at lower levels because there are less moving parts and pretty soon, a DM can internalize all the key numbers to pretty much plan and run encounters at the drop of a hat. At higher levels it is much harder to store data in the DM brain (and player brain too!). </p><p></p><p>Also, the way 5e was built makes it so that as PCs gain levels, magic, feats, magic items, they just plain old get better. There is less of a treadmill effect. (It is much less of a game where as PCs get better, monsters get better too so in effect although PCs gain stuff, it doesn't feel like they are more powerful relative to the monsters they face). To me, this is a good thing, but it makes higher level play different in that it has to become more about the story and the characters rather than just a hack and slash experience. This is another reason why it may be more of a challenge for some DMs while others relish the experience. (Same for players, I guess). If a DM enjoys DMing for higher level PCs and has more experience doing it, it will show.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7206603, member: 18333"] I agree with Mercule. I have always liked levels 1-10 (and mostly 1-5), but on rare occasions I play higher level games mostly just for shorter campaigns or one-offs. Most of it depends on the DM, honestly. It is much easier to run games at lower levels because there are less moving parts and pretty soon, a DM can internalize all the key numbers to pretty much plan and run encounters at the drop of a hat. At higher levels it is much harder to store data in the DM brain (and player brain too!). Also, the way 5e was built makes it so that as PCs gain levels, magic, feats, magic items, they just plain old get better. There is less of a treadmill effect. (It is much less of a game where as PCs get better, monsters get better too so in effect although PCs gain stuff, it doesn't feel like they are more powerful relative to the monsters they face). To me, this is a good thing, but it makes higher level play different in that it has to become more about the story and the characters rather than just a hack and slash experience. This is another reason why it may be more of a challenge for some DMs while others relish the experience. (Same for players, I guess). If a DM enjoys DMing for higher level PCs and has more experience doing it, it will show. [/QUOTE]
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How viable is 5E to play at high levels?
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