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How viable is 5E to play at high levels?
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<blockquote data-quote="Zardnaar" data-source="post: 7208783" data-attributes="member: 6716779"><p>What the 5E is perfect crowd don't like to admit is the monster math doesn't work so good and the encounter guidelines are rubbish as well at higher levels.</p><p></p><p> You can fight stuff around 7+ CRs above your level. CR 20 is not for level 20 PCs more like 12-14 depending on how powerful the PCs are. Level 18-20 PCs need CR 25-30 critters. IN theory you can use a lot of lower CR stuff but then the encounter guidelines numbers multiplier kicks in so the numbers are usually way over the suggested limits. The more PCs you have the harder it is (4 is easier than 6). </p><p></p><p> You can kind of make it work but its a bit of work so 5E has few advantages of 3E or 4E in this regard, AD&D and BECMI beat it in that regard (easier to DM for).</p><p></p><p> We played the crap out of 5E at launch and hit level 13/14 twice in the 1st 6 months or so. Figured out most of the powerful spells, feats and combos in that time and were getting through 6-12 encounters/long rest most of them deadly with one being deadly X5. 6 person party using the -5/+10 feats, buffing and 4 primary spellcasters.</p><p></p><p> We had some interesting terrain as well, giant floating crystals above lakes of fire, trips to elemental planes, fighting under water in a harbour etc.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7208783, member: 6716779"] What the 5E is perfect crowd don't like to admit is the monster math doesn't work so good and the encounter guidelines are rubbish as well at higher levels. You can fight stuff around 7+ CRs above your level. CR 20 is not for level 20 PCs more like 12-14 depending on how powerful the PCs are. Level 18-20 PCs need CR 25-30 critters. IN theory you can use a lot of lower CR stuff but then the encounter guidelines numbers multiplier kicks in so the numbers are usually way over the suggested limits. The more PCs you have the harder it is (4 is easier than 6). You can kind of make it work but its a bit of work so 5E has few advantages of 3E or 4E in this regard, AD&D and BECMI beat it in that regard (easier to DM for). We played the crap out of 5E at launch and hit level 13/14 twice in the 1st 6 months or so. Figured out most of the powerful spells, feats and combos in that time and were getting through 6-12 encounters/long rest most of them deadly with one being deadly X5. 6 person party using the -5/+10 feats, buffing and 4 primary spellcasters. We had some interesting terrain as well, giant floating crystals above lakes of fire, trips to elemental planes, fighting under water in a harbour etc. [/QUOTE]
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