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How viable is 5E to play at high levels?
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<blockquote data-quote="JeffB" data-source="post: 7210000" data-attributes="member: 518"><p>Well, IME, the INT doesn't make alot of difference here simply because she just is not nearly as powerful as she is in previous editions. I ran her with some beefed up Vrock Minions, and the combat took place on what remained of 2 ruined bridges over a ravine...essentially just the bridge pillars and small chunks of bridge. The Vrocks got taken out by end of second round. she teleported a fair amount , but was only able to hold a grapple once (and Teleported with the Cleric grappled 120ft away, who then broke free and beat the crap out of her, lol). She only seemed to hit with 3 of her melee attacks on average, and she took a pounding via missle fire from the thief, and especially got beat by the Champion fighter who was getting 3 hits per round on her almost every turn of his. Her reaction parry rarely worked against the champion, and her defenses help against spells but it was a "harm" spell that essentially took her out.</p><p></p><p>I think the real issue is compared to prior versions- she doesn't have damage resistance except against energy, she doesn't have any offensive or defensive spells (like Darkness or Silence), she has no "aura" attack, her AC is not that high when talking 15th level characters, and she doesn't have any summoned creatures BTB unless you use the option (though technically she had "summoned" creatures because of me). She's a pushover compared to previous editions. She's essentially written up as a general and tactician, who relishes combat (a big bag of HPs with a couple nasty surprises). In our case, she just couldn't dish it out enough in combat even with some support and the ability to Teleport with or without a grappled foe. The characters made their checks and saves easily, and because alot of her defense relies on Advantage/Disadvantage vs. spells and resistance to basic energy types, she got pummeled in the knock down drag out. </p><p></p><p>The Mummy Lord was more interesting because of his Legendary and Lair actions, and the players took some hits and effects, but they still laid the smackdown on them (ML and his minions).</p><p></p><p>I don't think that's very good design work on WOTCs part. It's almost as if they figured she would just get fireballed and lightning bolted and that's it. Now whether its bad monster design, or broken CR system ? :shrug: To me it seems their CR is rated way too high.</p><p></p><p>That said, the Kids had a blast being real badasses, and end of day, that is all that matters to me.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7210000, member: 518"] Well, IME, the INT doesn't make alot of difference here simply because she just is not nearly as powerful as she is in previous editions. I ran her with some beefed up Vrock Minions, and the combat took place on what remained of 2 ruined bridges over a ravine...essentially just the bridge pillars and small chunks of bridge. The Vrocks got taken out by end of second round. she teleported a fair amount , but was only able to hold a grapple once (and Teleported with the Cleric grappled 120ft away, who then broke free and beat the crap out of her, lol). She only seemed to hit with 3 of her melee attacks on average, and she took a pounding via missle fire from the thief, and especially got beat by the Champion fighter who was getting 3 hits per round on her almost every turn of his. Her reaction parry rarely worked against the champion, and her defenses help against spells but it was a "harm" spell that essentially took her out. I think the real issue is compared to prior versions- she doesn't have damage resistance except against energy, she doesn't have any offensive or defensive spells (like Darkness or Silence), she has no "aura" attack, her AC is not that high when talking 15th level characters, and she doesn't have any summoned creatures BTB unless you use the option (though technically she had "summoned" creatures because of me). She's a pushover compared to previous editions. She's essentially written up as a general and tactician, who relishes combat (a big bag of HPs with a couple nasty surprises). In our case, she just couldn't dish it out enough in combat even with some support and the ability to Teleport with or without a grappled foe. The characters made their checks and saves easily, and because alot of her defense relies on Advantage/Disadvantage vs. spells and resistance to basic energy types, she got pummeled in the knock down drag out. The Mummy Lord was more interesting because of his Legendary and Lair actions, and the players took some hits and effects, but they still laid the smackdown on them (ML and his minions). I don't think that's very good design work on WOTCs part. It's almost as if they figured she would just get fireballed and lightning bolted and that's it. Now whether its bad monster design, or broken CR system ? :shrug: To me it seems their CR is rated way too high. That said, the Kids had a blast being real badasses, and end of day, that is all that matters to me. [/QUOTE]
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