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How viable is 5E to play at high levels?
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<blockquote data-quote="Sacrosanct" data-source="post: 7210028" data-attributes="member: 15700"><p>See, and IMO, I think her intelligence would matter quite a bit, because it opens the door to much greater tactical thinking. For example (and this is just a brief easy example off the top of my head), since we know she's usually around other demons, she would instruct them on tactics they normally aren't smart enough to think of on their own. Like telling two barlgura's to keep invisible until the party is within sight. Then have them leap and grapple the fighter types (maybe tossing them into lava pits, or even sacrificing themselves to bring the PC over the ravine along with them, etc) as the dretch pour out of hiding to act as minions that would have lots of attacks of opportunity if the PCs tried to move around and engage the marilith. Meanwhile, the marilith uses teleport to go right to the casters, making mincemeat of them with her grapple and 7 attacks. Her parry reaction (which can be used every turn) would give her an AC of 23, which is still pretty good even against level 16 PC attackers (that would have an average of +10 to hit assuming prof bonus and max attribute bonus). She would keep teleporting out of range of the PC melee types, who have the choice to keep chasing her at the cost of all those dretch AoO (assuming they've managed to break free of the grapping), or spend several rounds at the very least taking care of the minions, all the while she's in melee range grappling the squishy casters. A marilith has the potential to take out a wizard in one round. Even with rough averages, it would only take 2 rounds.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7210028, member: 15700"] See, and IMO, I think her intelligence would matter quite a bit, because it opens the door to much greater tactical thinking. For example (and this is just a brief easy example off the top of my head), since we know she's usually around other demons, she would instruct them on tactics they normally aren't smart enough to think of on their own. Like telling two barlgura's to keep invisible until the party is within sight. Then have them leap and grapple the fighter types (maybe tossing them into lava pits, or even sacrificing themselves to bring the PC over the ravine along with them, etc) as the dretch pour out of hiding to act as minions that would have lots of attacks of opportunity if the PCs tried to move around and engage the marilith. Meanwhile, the marilith uses teleport to go right to the casters, making mincemeat of them with her grapple and 7 attacks. Her parry reaction (which can be used every turn) would give her an AC of 23, which is still pretty good even against level 16 PC attackers (that would have an average of +10 to hit assuming prof bonus and max attribute bonus). She would keep teleporting out of range of the PC melee types, who have the choice to keep chasing her at the cost of all those dretch AoO (assuming they've managed to break free of the grapping), or spend several rounds at the very least taking care of the minions, all the while she's in melee range grappling the squishy casters. A marilith has the potential to take out a wizard in one round. Even with rough averages, it would only take 2 rounds. [/QUOTE]
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How viable is 5E to play at high levels?
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