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How viable is 5E to play at high levels?
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<blockquote data-quote="CapnZapp" data-source="post: 7210668" data-attributes="member: 12731"><p>You are one seriously confused poster. </p><p></p><p>Only you seem to have trouble with my position.</p><p></p><p>5e Mariliths are disappointingly incapable.</p><p></p><p>The description says</p><p></p><p>Okay, so they can be encountered in the company of other demons. That does not change their CR.</p><p></p><p>The long and short of it is that Mariliths used to possess great abilities that did enable them to "rush headlong into battle", but that 5e stripped them of these powers. </p><p></p><p>In the high level combat environment they are simply hopelessly outclassed. </p><p></p><p>Basing a CR on just damage input and output is laughably simplistic. At high levels, what matters most is the monster's ability to project its threat. As a chiefly melee mob, the Marilith <strong>needed those powers it used to have</strong>.</p><p></p><p>Without them, all it remains is a simple bruiser. To be effective, simple bruisers need to be employed either in numbers (which goes against the role we all want a Marilith to play) or against a sufficiently low-leveled party. All that counts is the question "will one of them be able to reach the party members in melee". </p><p></p><p>If the answer is no, its CR is hopelessly overblown. </p><p></p><p>Its INT score cannot and does not change this fact all by itself.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7210668, member: 12731"] You are one seriously confused poster. Only you seem to have trouble with my position. 5e Mariliths are disappointingly incapable. The description says Okay, so they can be encountered in the company of other demons. That does not change their CR. The long and short of it is that Mariliths used to possess great abilities that did enable them to "rush headlong into battle", but that 5e stripped them of these powers. In the high level combat environment they are simply hopelessly outclassed. Basing a CR on just damage input and output is laughably simplistic. At high levels, what matters most is the monster's ability to project its threat. As a chiefly melee mob, the Marilith [B]needed those powers it used to have[/B]. Without them, all it remains is a simple bruiser. To be effective, simple bruisers need to be employed either in numbers (which goes against the role we all want a Marilith to play) or against a sufficiently low-leveled party. All that counts is the question "will one of them be able to reach the party members in melee". If the answer is no, its CR is hopelessly overblown. Its INT score cannot and does not change this fact all by itself. [/QUOTE]
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How viable is 5E to play at high levels?
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