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How viable is 5E to play at high levels?
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<blockquote data-quote="CapnZapp" data-source="post: 7210680" data-attributes="member: 12731"><p>PLEASE Sacrosanct - you <strong>cannot</strong> include other monsters in the Marilith's Challenge Rating. </p><p></p><p>And your teleport tactic would be GREAT. Except she doesn't get Teleport as a bonus action. She can't dish out ANY damage in the round where she teleports. She teleports to the Wizard. The Wizard teleports away. Now its her turn again.</p><p></p><p>She can't teleport out of range of melee types, unless that is all she want to do in the fight. Note she has zero ability to deal damage at range. That's always a critical weakness, but is she given ANY tools to make sure she gets to dish out her signature melee damage? Nope. None. (Unless you again bring in adds)</p><p></p><p>Her Parry is only good against ONE attack per turn. While this is far from bad in general, it does her absolutely no good against a party fighter that decides he's had enough of her. As long as the party is level 11 (a fair assumption), she can only block <strong>one out of six</strong> attacks. (Yes, I'm talking about Action Surge. And at level 15, for a sufficiently minmaxed fighter, that number could be <strong>one out of nine</strong>).</p><p></p><p>I can understand she's very dangerous in your dream scenario, Sanct, but to make her stat block actually support that scenario, I need to do the designer's job for them. Try these quick fixes:</p><p></p><p>Teleport <span style="color: #FF0000">(recharge 5-6)</span> The marilith uses her <span style="color: #FF0000">bonus action</span> to magically teleport, along with any</p><p>equipment <span style="color: #FF0000">or creature</span> it is wearing or carrying <span style="color: #FF0000">or grappling</span>, up to 120 feet to an</p><p>unoccupied space it can see.</p><p></p><p>That change alone means a huge jump in actual challenge. Want more. Let's suggest we add back just one of three of the things she needs from the work of previous, more competent, designers: Mislead, Crishing Coils, and Unholy Aura. </p><p></p><p>Let me take you through each of them, step by step:</p><p></p><p><strong>Mislead</strong> as per the 5e spell, allowing her to sneak up on the party while sending their melee types on a wild goose chase. Even a single round is gold in high-level combats. This spell, even if she only gets 1/day does wonders to enhance her reputation as a <s>snaky</s> sneaky bitch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This is Pathfinder, so don't look too closely at the mechanics and numbers, but you get the idea - if she can start taking people OUT of the fight, she's that much closer to earning her status as described.</p><p></p><p>A third suggestion would be to give her (back) the ability to cast</p><p><a href="http://www.d20srd.org/srd/spells/unholyAura.htm" target="_blank">http://www.d20srd.org/srd/spells/unholyAura.htm</a></p><p></p><p>This is because every objective analyst of the 5e Marilith stat block immediately notices a complete lack of a buffing capability. If she can't enhance her troops, what kind of leader is she?</p><p></p><p>Are you really so blinded to your desire that 5th edition be flawless that you truly can't see the objective flaws and weaknesses in her design...?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7210680, member: 12731"] PLEASE Sacrosanct - you [B]cannot[/B] include other monsters in the Marilith's Challenge Rating. And your teleport tactic would be GREAT. Except she doesn't get Teleport as a bonus action. She can't dish out ANY damage in the round where she teleports. She teleports to the Wizard. The Wizard teleports away. Now its her turn again. She can't teleport out of range of melee types, unless that is all she want to do in the fight. Note she has zero ability to deal damage at range. That's always a critical weakness, but is she given ANY tools to make sure she gets to dish out her signature melee damage? Nope. None. (Unless you again bring in adds) Her Parry is only good against ONE attack per turn. While this is far from bad in general, it does her absolutely no good against a party fighter that decides he's had enough of her. As long as the party is level 11 (a fair assumption), she can only block [B]one out of six[/B] attacks. (Yes, I'm talking about Action Surge. And at level 15, for a sufficiently minmaxed fighter, that number could be [B]one out of nine[/B]). I can understand she's very dangerous in your dream scenario, Sanct, but to make her stat block actually support that scenario, I need to do the designer's job for them. Try these quick fixes: Teleport [COLOR="#FF0000"](recharge 5-6)[/COLOR] The marilith uses her [COLOR="#FF0000"]bonus action[/COLOR] to magically teleport, along with any equipment [COLOR="#FF0000"]or creature[/COLOR] it is wearing or carrying [COLOR="#FF0000"]or grappling[/COLOR], up to 120 feet to an unoccupied space it can see. That change alone means a huge jump in actual challenge. Want more. Let's suggest we add back just one of three of the things she needs from the work of previous, more competent, designers: Mislead, Crishing Coils, and Unholy Aura. Let me take you through each of them, step by step: [B]Mislead[/B] as per the 5e spell, allowing her to sneak up on the party while sending their melee types on a wild goose chase. Even a single round is gold in high-level combats. This spell, even if she only gets 1/day does wonders to enhance her reputation as a [s]snaky[/s] sneaky bitch :) This is Pathfinder, so don't look too closely at the mechanics and numbers, but you get the idea - if she can start taking people OUT of the fight, she's that much closer to earning her status as described. A third suggestion would be to give her (back) the ability to cast [url]http://www.d20srd.org/srd/spells/unholyAura.htm[/url] This is because every objective analyst of the 5e Marilith stat block immediately notices a complete lack of a buffing capability. If she can't enhance her troops, what kind of leader is she? Are you really so blinded to your desire that 5th edition be flawless that you truly can't see the objective flaws and weaknesses in her design...? [/QUOTE]
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