Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7210858" data-attributes="member: 15700"><p>Then why do you insist on ignoring it? If you acknowledge you know about it (playing NPCs and monsters as they were living beings with personality and intelligence appropriate to their stats, and tweaking the rules to fit your style), then I must assume you intentionally are refusing to do it. That seems a you issue, and not a game issue.</p><p></p><p></p><p></p><p>If a creature's strength goes from a 0 bonus to a +4 bonus, that is enough to increase the CR. Why should INT be excluded from that, especially when INT has such a huge impact?</p><p></p><p>CR is based on a creature's challenge. It's right there in what CR stand for: CHALLENGE rating. How you are advised to play a monster very much affects how challenging it is. And since the DM's guide tells you right up front what a DM's job is (to breath life into monsters and play them as actual creatures), you are literally instructed to play the monster as challenging as a high INT monster would be.</p><p></p><p>Between your responses here, and that thread I linked to where you described your gaming style, it seems like you refuse to either incorporate or acknowledge the impact something like intelligence can have in an encounter. More than just me has said how intelligence can make a huge difference in how challenging an encounter is. And we gave examples as to why. All I have to go on is that thread of your example of game play, where you played high level NPCs as incompetent morons. That sounds harsh, but it's true. They had no planning, no preparation, didn't react at all like an intelligent creature would in combat, no personality, and even engaged in behavior directly counter to what they normally would have done. That is mind blowing to me because you're constantly saying how your group are optimizers, but then play the NPCs and monsters incompetently. Then when I combine that with your responses here, where you say things like "all it (INT) does is make the monster better at knowledge skills and resisting Feeblemind.", I'm left with an impression that the concept and instructions given to us on how to DM is either a concept you just don't get, or you refuse to acknowledge it. That's what "breathing life into monsters" means. It means role-playing them as more than just a combat stat block. It means intelligence is much more impactful than just a skill check or resisting feeblemind. </p><p></p><p></p><p></p><p></p><p></p><p>I admit I might be a bit biased since I am a designer myself. But this is getting old, fast. I am really tired of you blaming the designers for your shortcomings or preferred style of play. It seems clear to me that you prefer to play D&D with the monsters as nothing but game pieces with no actual thought or personality tied with them. Judging by the example we have from that thread, you also neuter them in effectiveness. That's great. You can do that. There's nothing wrong with that because it's the style you prefer. I'm not calling that "badwrong". But what <em>is</em> wrong is when you insist on ignoring how the game is designed to be played, and then constantly attack the designers as being lazy or incompetent. I posted the quote out of the DM's guide about what the DM's job description is because it's important. It directly tells us how we are supposed to play NPCs and monsters. I.e., treat them as living creatures and play them as they would normally act. That means a genius monster is going to be played like a genius monster, and do things a genius would do both in and out of combat, which very much affects the challenge of a particular encounter. You either don't get that concept, or refuses to acknowledge it by your adamant position that INT doesn't matter and only affects mechanical things despite people clearly explaining how that isn't true.</p><p></p><p>The bottom line is you still refuse to take any ownership of your style of play, ignoring the instructions on what a DM's job is, and then blame the design team. That's what I have an issue with, and what I would describe as "badwrong". Not your style of gameplay, but your continued insistence that your deviation from the way the game is designed is the design team's fault, and your refusal to tweak the game as you need due to your style of gameplay (also right there as an instruction of what a DM should do, that I quoted above). Ignoring flavor text and how a monster would act, and refusing to tweak the rules to fit your style (both things clearly in the DM job description) is 100% on you. Own it. Stop insulting the design team. More than just me has asked you to put up or shut up on this topic. That if you have all the answers and know all the best ways to design a game, to show your work. Do it. Prove it. Where is your stuff on the DM's guild or DTRPG?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7210858, member: 15700"] Then why do you insist on ignoring it? If you acknowledge you know about it (playing NPCs and monsters as they were living beings with personality and intelligence appropriate to their stats, and tweaking the rules to fit your style), then I must assume you intentionally are refusing to do it. That seems a you issue, and not a game issue. If a creature's strength goes from a 0 bonus to a +4 bonus, that is enough to increase the CR. Why should INT be excluded from that, especially when INT has such a huge impact? CR is based on a creature's challenge. It's right there in what CR stand for: CHALLENGE rating. How you are advised to play a monster very much affects how challenging it is. And since the DM's guide tells you right up front what a DM's job is (to breath life into monsters and play them as actual creatures), you are literally instructed to play the monster as challenging as a high INT monster would be. Between your responses here, and that thread I linked to where you described your gaming style, it seems like you refuse to either incorporate or acknowledge the impact something like intelligence can have in an encounter. More than just me has said how intelligence can make a huge difference in how challenging an encounter is. And we gave examples as to why. All I have to go on is that thread of your example of game play, where you played high level NPCs as incompetent morons. That sounds harsh, but it's true. They had no planning, no preparation, didn't react at all like an intelligent creature would in combat, no personality, and even engaged in behavior directly counter to what they normally would have done. That is mind blowing to me because you're constantly saying how your group are optimizers, but then play the NPCs and monsters incompetently. Then when I combine that with your responses here, where you say things like "all it (INT) does is make the monster better at knowledge skills and resisting Feeblemind.", I'm left with an impression that the concept and instructions given to us on how to DM is either a concept you just don't get, or you refuse to acknowledge it. That's what "breathing life into monsters" means. It means role-playing them as more than just a combat stat block. It means intelligence is much more impactful than just a skill check or resisting feeblemind. I admit I might be a bit biased since I am a designer myself. But this is getting old, fast. I am really tired of you blaming the designers for your shortcomings or preferred style of play. It seems clear to me that you prefer to play D&D with the monsters as nothing but game pieces with no actual thought or personality tied with them. Judging by the example we have from that thread, you also neuter them in effectiveness. That's great. You can do that. There's nothing wrong with that because it's the style you prefer. I'm not calling that "badwrong". But what [i]is[/i] wrong is when you insist on ignoring how the game is designed to be played, and then constantly attack the designers as being lazy or incompetent. I posted the quote out of the DM's guide about what the DM's job description is because it's important. It directly tells us how we are supposed to play NPCs and monsters. I.e., treat them as living creatures and play them as they would normally act. That means a genius monster is going to be played like a genius monster, and do things a genius would do both in and out of combat, which very much affects the challenge of a particular encounter. You either don't get that concept, or refuses to acknowledge it by your adamant position that INT doesn't matter and only affects mechanical things despite people clearly explaining how that isn't true. The bottom line is you still refuse to take any ownership of your style of play, ignoring the instructions on what a DM's job is, and then blame the design team. That's what I have an issue with, and what I would describe as "badwrong". Not your style of gameplay, but your continued insistence that your deviation from the way the game is designed is the design team's fault, and your refusal to tweak the game as you need due to your style of gameplay (also right there as an instruction of what a DM should do, that I quoted above). Ignoring flavor text and how a monster would act, and refusing to tweak the rules to fit your style (both things clearly in the DM job description) is 100% on you. Own it. Stop insulting the design team. More than just me has asked you to put up or shut up on this topic. That if you have all the answers and know all the best ways to design a game, to show your work. Do it. Prove it. Where is your stuff on the DM's guild or DTRPG? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
Top