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How viable is 5E to play at high levels?
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<blockquote data-quote="hawkeyefan" data-source="post: 7211034" data-attributes="member: 6785785"><p>Well, I recall the example you gave where your party supposedly made short work of a high level group of NPCs, the one Sacrosanct linked to. You said the villains were a Death Knight, an Arch-Druid, a Blackguard, a Diviner, and a Warlock of the Fiend. And your party "curb-stomped" these villains. </p><p></p><p>Then you just provided an example of the party (same party or different one?) being decimated by a Banshee and a few Will o' Wisps. </p><p></p><p>Now, in the original discussion, whenever anyone implied that you ran the NPCs in a tactically poor manner, or that the terrain of the combat totally favored the PCs (like setting the initial distance of the fight within the monk's range of movement and allowing ranged attackers open season on the bad guys), you seemed to dismiss the importance of such factors. </p><p></p><p>So it seemed odd to me that you would share another anecdote where a much less dangerous group of bad guys was able to really damage the PCs. The monsters' effectiveness in this fight seems to be because of the terrain and timing of the battle more than just the abilities of the monsters, right?</p><p></p><p>So is it a case of the Banshee and the Will o' Wisps being exceptions to the poor monster design by WotC? </p><p></p><p>Or is it that the DM can easily influence how effective monsters are? </p><p></p><p>Seriously.....to what do you attribute the Banshee's success?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7211034, member: 6785785"] Well, I recall the example you gave where your party supposedly made short work of a high level group of NPCs, the one Sacrosanct linked to. You said the villains were a Death Knight, an Arch-Druid, a Blackguard, a Diviner, and a Warlock of the Fiend. And your party "curb-stomped" these villains. Then you just provided an example of the party (same party or different one?) being decimated by a Banshee and a few Will o' Wisps. Now, in the original discussion, whenever anyone implied that you ran the NPCs in a tactically poor manner, or that the terrain of the combat totally favored the PCs (like setting the initial distance of the fight within the monk's range of movement and allowing ranged attackers open season on the bad guys), you seemed to dismiss the importance of such factors. So it seemed odd to me that you would share another anecdote where a much less dangerous group of bad guys was able to really damage the PCs. The monsters' effectiveness in this fight seems to be because of the terrain and timing of the battle more than just the abilities of the monsters, right? So is it a case of the Banshee and the Will o' Wisps being exceptions to the poor monster design by WotC? Or is it that the DM can easily influence how effective monsters are? Seriously.....to what do you attribute the Banshee's success? [/QUOTE]
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