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How viable is 5E to play at high levels?
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<blockquote data-quote="hawkeyefan" data-source="post: 7211037" data-attributes="member: 6785785"><p>Yes. You learn and do better the next time. It's no some cataclysmic error if you let a supposedly dangerous enemy die too easily (unless maybe it was like, the BBEG of the whole campaign or something). But as with anything, you just look at what happened, and see what you can correct to make it better next time. </p><p></p><p>I don't think that the actual INT score of monsters is as important as it is to simply play them like they have a brain and that they are not simply there to be a challenge for the heroes. Most enemies don't want to die, for instance, yet many encounters seem to consist of the bad guys rushing the PCs recklessly without regard for their safety. </p><p></p><p>INT may be reflective of a creature's mental capacity, but even low INT creatures can possess cunning. And even the stupidest of creatures have senses of self-preservation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7211037, member: 6785785"] Yes. You learn and do better the next time. It's no some cataclysmic error if you let a supposedly dangerous enemy die too easily (unless maybe it was like, the BBEG of the whole campaign or something). But as with anything, you just look at what happened, and see what you can correct to make it better next time. I don't think that the actual INT score of monsters is as important as it is to simply play them like they have a brain and that they are not simply there to be a challenge for the heroes. Most enemies don't want to die, for instance, yet many encounters seem to consist of the bad guys rushing the PCs recklessly without regard for their safety. INT may be reflective of a creature's mental capacity, but even low INT creatures can possess cunning. And even the stupidest of creatures have senses of self-preservation. [/QUOTE]
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How viable is 5E to play at high levels?
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