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How viable is 5E to play at high levels?
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<blockquote data-quote="hawkeyefan" data-source="post: 7211109" data-attributes="member: 6785785"><p>Sure, I agree with a lot of that. I am not dismissing the mechanics. I think that mechanics matter, but so does what you do with them. I don't think you can dismiss either, honestly. No matter what the mechanics, if the DM does nothing with them, then the encounter will be weak. No matter what the DM does tactically, a weak monster can only accomplish so much. </p><p></p><p>Honestly, the CR system is, in my opinion, pretty simple. I think that's kind of a necessity, and I think it's best for people newer to the game, to serve as a guide on how to handle encounter design. But I don't rely on it myself, and I think other long-time DMs would be better served by abandoning it. </p><p></p><p>And for monsters, I think we can certainly criticize some choices in that area. I don't think the Monster Manual is perfect....far from it. But I also don't think that any version of the MM would be perfect. There's always going to be conversations about "this monster should be able to to this" and so on. Especially if you compare to the many previous versions. There will always be criticism, and opinions will always vary. </p><p></p><p>And that's fine. The Marilith came up, and I agree that it can be improved. So I easily did so. Conversations like this can be productive and can lead to solutions. </p><p></p><p>Does this mean that WotC didn't do their job? I don't know.....maybe? I look at it more as a case of them having done their job, but they could have done better. Does anyone expect the game to be perfect? Is it so bad that WotC knows that advanced players and DMs are likely to come up with their own mechanics, rules, and options? I suppose my question is why is labeling it so important? What is to be gained by saying that? Isn't the point of criticism to improve things? </p><p></p><p>I far prefer to find solutions for the problems I find with the game, rather than laying blame for them.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7211109, member: 6785785"] Sure, I agree with a lot of that. I am not dismissing the mechanics. I think that mechanics matter, but so does what you do with them. I don't think you can dismiss either, honestly. No matter what the mechanics, if the DM does nothing with them, then the encounter will be weak. No matter what the DM does tactically, a weak monster can only accomplish so much. Honestly, the CR system is, in my opinion, pretty simple. I think that's kind of a necessity, and I think it's best for people newer to the game, to serve as a guide on how to handle encounter design. But I don't rely on it myself, and I think other long-time DMs would be better served by abandoning it. And for monsters, I think we can certainly criticize some choices in that area. I don't think the Monster Manual is perfect....far from it. But I also don't think that any version of the MM would be perfect. There's always going to be conversations about "this monster should be able to to this" and so on. Especially if you compare to the many previous versions. There will always be criticism, and opinions will always vary. And that's fine. The Marilith came up, and I agree that it can be improved. So I easily did so. Conversations like this can be productive and can lead to solutions. Does this mean that WotC didn't do their job? I don't know.....maybe? I look at it more as a case of them having done their job, but they could have done better. Does anyone expect the game to be perfect? Is it so bad that WotC knows that advanced players and DMs are likely to come up with their own mechanics, rules, and options? I suppose my question is why is labeling it so important? What is to be gained by saying that? Isn't the point of criticism to improve things? I far prefer to find solutions for the problems I find with the game, rather than laying blame for them. [/QUOTE]
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