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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7211120" data-attributes="member: 996"><p>"MM3 on a business card" was simple. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> CR is one piece of a not-so-simple, not-so-dependable system, that is there for DMs who really want a system - maybe even if it's just for the sake of having one, rather than for the sake of getting any use out of it. (Hope that doesn't come off as too harsh - I /do/ like having such a system, myself...)</p><p></p><p>...but:</p><p></p><p> Agreed. DMing := ART > science. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>...doesn't mean I actually use it. </p><p></p><p> They didn't do the job of "make a balanced game with a simple system to determine encounter difficulty with a fair degree of dependability." But, y'know, on the third try, they did get pretty close to doing that job back in 2010, so it's probably not because they couldn't do it. It's because that wasn't the job this time around. </p><p></p><p>This time around, Job 1 was 'evoke classic feel.' I think they did that job and did it well. Maybe no CR at all would have been doing it better, but there was a Job n+1 of 'also let the DM evoke later editions* if he really wants to...' </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* like 3.x/PF, which had CR, which wasn't terribly dependable - job done. </p><p>Really, they must be just dizzy with success up there in Renton.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7211120, member: 996"] "MM3 on a business card" was simple. ;) CR is one piece of a not-so-simple, not-so-dependable system, that is there for DMs who really want a system - maybe even if it's just for the sake of having one, rather than for the sake of getting any use out of it. (Hope that doesn't come off as too harsh - I /do/ like having such a system, myself...) ...but: Agreed. DMing := ART > science. ;) ...doesn't mean I actually use it. They didn't do the job of "make a balanced game with a simple system to determine encounter difficulty with a fair degree of dependability." But, y'know, on the third try, they did get pretty close to doing that job back in 2010, so it's probably not because they couldn't do it. It's because that wasn't the job this time around. This time around, Job 1 was 'evoke classic feel.' I think they did that job and did it well. Maybe no CR at all would have been doing it better, but there was a Job n+1 of 'also let the DM evoke later editions* if he really wants to...' * like 3.x/PF, which had CR, which wasn't terribly dependable - job done. Really, they must be just dizzy with success up there in Renton. [/QUOTE]
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