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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7211466" data-attributes="member: 6855114"><p>That is the truest statement done so far.</p><p></p><p>Larger party can handle more. It may be obvious when it's said that way, but many DM are forgetting that fact when building their encounters.</p><p></p><p>A lone monster should be 5CR above the party average bla bla bla. With a party of four yep. With 5 or 6 (+ hirelings and henchmen...) no way. </p><p></p><p>As I said earlier, have a copy of the characters' sheets. Run a simulation to the best of their habilities and you will see what is needed to challenge them.</p><p></p><p>A lone marilith will be busted. She is not a solo monster. She IS a general. When did you last see a general up to the front, alone with no soldiers? She will have minions, lots of them and not all of them demons. To get to her, they will have to fight waves of demonic shock troopers or assassin squads (babau, nabassu etc...). She might have demon worshipers as minions and advisers. Yes a general worth his salt will heed his advisers. A warlock? A demon worshipping priest? A few succubi? The choice is yours. She will not fight fair. Hex on the fighter targeting strength. Teleport in. Grab the fighter. Teleport in the lava or poisonous pit next to her adobe leaving the poor the fighter to his death only to teleport back to take an other player or getting healed by her priest. All the while the demon worshipping priest will simply dispel magic on the party while a vrock, chasme, glabrezou and dretches will be attacking the group "en masse". </p><p></p><p>The lone marilith must have some treasure. Maybe a ring of protection? A shield? Attack is not everything you know? Well so does she. With a magical shield with a ring of protection while the demon worshipping priest has cast warding bond and shield of faith on her will raise her AC to 24! Maybe 25 if the shield is of the +1 variety. Many players forget that monsters can be boosted too. And what about a potion of haste? Devious; as she should be.</p><p></p><p>Too often do I see usable treasure laying on the ground or in a chest. I saw that so often that it's almost a joke. The marilith will know what she has. She will use it. And more often than not, she will be aware that the players are coming for her (so many invisible hidden imp ready to spy for her and eager to get a promotion in status...)</p><p></p><p>If you want a solo marilith, it is feasible. But you have to adapt it so that she is now solo. You must add legendary resistance and lair action. She might need a few spells to. But she would be a much more dangerous foe and she would not be CR16. She'd be much higher.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7211466, member: 6855114"] That is the truest statement done so far. Larger party can handle more. It may be obvious when it's said that way, but many DM are forgetting that fact when building their encounters. A lone monster should be 5CR above the party average bla bla bla. With a party of four yep. With 5 or 6 (+ hirelings and henchmen...) no way. As I said earlier, have a copy of the characters' sheets. Run a simulation to the best of their habilities and you will see what is needed to challenge them. A lone marilith will be busted. She is not a solo monster. She IS a general. When did you last see a general up to the front, alone with no soldiers? She will have minions, lots of them and not all of them demons. To get to her, they will have to fight waves of demonic shock troopers or assassin squads (babau, nabassu etc...). She might have demon worshipers as minions and advisers. Yes a general worth his salt will heed his advisers. A warlock? A demon worshipping priest? A few succubi? The choice is yours. She will not fight fair. Hex on the fighter targeting strength. Teleport in. Grab the fighter. Teleport in the lava or poisonous pit next to her adobe leaving the poor the fighter to his death only to teleport back to take an other player or getting healed by her priest. All the while the demon worshipping priest will simply dispel magic on the party while a vrock, chasme, glabrezou and dretches will be attacking the group "en masse". The lone marilith must have some treasure. Maybe a ring of protection? A shield? Attack is not everything you know? Well so does she. With a magical shield with a ring of protection while the demon worshipping priest has cast warding bond and shield of faith on her will raise her AC to 24! Maybe 25 if the shield is of the +1 variety. Many players forget that monsters can be boosted too. And what about a potion of haste? Devious; as she should be. Too often do I see usable treasure laying on the ground or in a chest. I saw that so often that it's almost a joke. The marilith will know what she has. She will use it. And more often than not, she will be aware that the players are coming for her (so many invisible hidden imp ready to spy for her and eager to get a promotion in status...) If you want a solo marilith, it is feasible. But you have to adapt it so that she is now solo. You must add legendary resistance and lair action. She might need a few spells to. But she would be a much more dangerous foe and she would not be CR16. She'd be much higher. [/QUOTE]
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