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How viable is 5E to play at high levels?
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<blockquote data-quote="Mistwell" data-source="post: 7211545" data-attributes="member: 2525"><p>What I'd like is some sort of online calculator that calculates recommended CR and advice on the suggested increase to CR based on increasing the power of existing creatures, increasing the CR of the creatures used, or increasing the quantity of creatures in the challenge, determined roughly by this kind of calculus:</p><p></p><p>So you'd enter the number of party members, their level, whether they use feats and if so the total number of feats in the party, whether they use multiclassing and if so the total number of PCs who have multiclassed, whether you use magic items and if so the total number of common, uncommon, rare, very rare, and artifacts the party has, etc.. And then the calculator tells you the recommended CR for an easy, medium, hard, and deadly encounter for that particular party, and how it differs from the baseline CR, and advice on how to increase the CR from the baseline for this party.</p><p></p><p>The calculator would be based on something like this (these are rough guesstimates):</p><p></p><p>First it would calculate it as normal, so for example if Party is level X, and is a Baseline Party (5 party members, no feats, no multiclassing, no magic items) then the CR for a medium challenge should be Y.</p><p></p><p>If Party has more than 5 members, then add 0.5 to the challenge for each additional party member beyond 5 (the "Y" element of the equation), and at the end the calculator would recommended that the additional CR for this option should be (if possible) represented by additional creatures as opposed to a higher level creature.</p><p></p><p>If the Party is using Feats, then first determine the average number of feats the party members have (number of total feats divided by number of party members). Then increase the CR by 0.5 for each number of feats the average party member has. The notes at the end would recommend that the additional CR for this option be (if possible) in additional CR to existing creatures (either a higher level creature or increased abilities for the existing creature such as increased AC, HP, or Damage) in the challenge rather than in additional creatures.</p><p></p><p>If the Party is using Multiclassing, then increase the CR by 0.25 for each party member which has more than one class. So for example in a party of 5 members, if two members are multiclassed that would be 0.25+0.25 = +0.50 to the CR. You can increase the CR of the challenge by either adding additional creatures or increasing the CR of the existing creatures. </p><p></p><p>If the Party is using magic items, then first determine the total common, uncommon, rare, very rare, and artifacts the party has. For common and uncommon items, first determine the average number in the party for each type, and apply either 0.25 for each average number of common items, or 0.50 for each average number of uncommon items. For rare and very rare, add 1 CR for each rare item in the party (not average) and 1.5 for each very rare. If the party owns an artifact, the DM must determine what additional CR to apply depending on the artifact, and that would be in the notes. For this option the advice would be to add the CR in increased power for existing creatures rather than in additional creatures, if possible.</p><p></p><p>Obviously this needs more work I am just spitballing here, but this is the sort of tool I'd like. Something that really lets you drill down on your particular party's optional rules use to fine tune the CR recommendations (both number and how that CR should be increased, either in boosting foe powers or foe quantity). Because feats and multiclassing and magic items all go up with level, it also accounts for the CR system needing more tweaking from these things as the party gets to higher levels.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7211545, member: 2525"] What I'd like is some sort of online calculator that calculates recommended CR and advice on the suggested increase to CR based on increasing the power of existing creatures, increasing the CR of the creatures used, or increasing the quantity of creatures in the challenge, determined roughly by this kind of calculus: So you'd enter the number of party members, their level, whether they use feats and if so the total number of feats in the party, whether they use multiclassing and if so the total number of PCs who have multiclassed, whether you use magic items and if so the total number of common, uncommon, rare, very rare, and artifacts the party has, etc.. And then the calculator tells you the recommended CR for an easy, medium, hard, and deadly encounter for that particular party, and how it differs from the baseline CR, and advice on how to increase the CR from the baseline for this party. The calculator would be based on something like this (these are rough guesstimates): First it would calculate it as normal, so for example if Party is level X, and is a Baseline Party (5 party members, no feats, no multiclassing, no magic items) then the CR for a medium challenge should be Y. If Party has more than 5 members, then add 0.5 to the challenge for each additional party member beyond 5 (the "Y" element of the equation), and at the end the calculator would recommended that the additional CR for this option should be (if possible) represented by additional creatures as opposed to a higher level creature. If the Party is using Feats, then first determine the average number of feats the party members have (number of total feats divided by number of party members). Then increase the CR by 0.5 for each number of feats the average party member has. The notes at the end would recommend that the additional CR for this option be (if possible) in additional CR to existing creatures (either a higher level creature or increased abilities for the existing creature such as increased AC, HP, or Damage) in the challenge rather than in additional creatures. If the Party is using Multiclassing, then increase the CR by 0.25 for each party member which has more than one class. So for example in a party of 5 members, if two members are multiclassed that would be 0.25+0.25 = +0.50 to the CR. You can increase the CR of the challenge by either adding additional creatures or increasing the CR of the existing creatures. If the Party is using magic items, then first determine the total common, uncommon, rare, very rare, and artifacts the party has. For common and uncommon items, first determine the average number in the party for each type, and apply either 0.25 for each average number of common items, or 0.50 for each average number of uncommon items. For rare and very rare, add 1 CR for each rare item in the party (not average) and 1.5 for each very rare. If the party owns an artifact, the DM must determine what additional CR to apply depending on the artifact, and that would be in the notes. For this option the advice would be to add the CR in increased power for existing creatures rather than in additional creatures, if possible. Obviously this needs more work I am just spitballing here, but this is the sort of tool I'd like. Something that really lets you drill down on your particular party's optional rules use to fine tune the CR recommendations (both number and how that CR should be increased, either in boosting foe powers or foe quantity). Because feats and multiclassing and magic items all go up with level, it also accounts for the CR system needing more tweaking from these things as the party gets to higher levels. [/QUOTE]
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