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How viable is 5E to play at high levels?
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<blockquote data-quote="hawkeyefan" data-source="post: 7211606" data-attributes="member: 6785785"><p>Not really, though. We cannot say if these results are inconsistent due to poor design. Nor would I necessarily agree that inconsistent results must be an indication of poor design.</p><p></p><p>These results could be just as likely to stem from poor tactical play. Or other variables, but most would seem to fall under that umbrella. </p><p></p><p></p><p></p><p>Very true. Which is why the given examples are a poor barometer on design. </p><p></p><p></p><p></p><p>Meh, be as harsh as you want. I find that the CR ratings and encounter building guidelines lead to a whole lot of tail wagging the dog. I disagree in that I don't think the system is all that complex, and I feel it's about as dependable as can be reasonably expected given how play will vary so greatly from table to table. But that doesn't mean I think it's all that much use to anyone except the inexperienced. </p><p> </p><p></p><p></p><p>Each of us probably has different ideas aboutwhat their job was, which is why we have such avariance in the areas of the game that folks complain about. </p><p></p><p></p><p></p><p>It seems entirely possible that the system was tacked on. No way to know for sure. I wonder how differently things would have gone if they hadn't included it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7211606, member: 6785785"] Not really, though. We cannot say if these results are inconsistent due to poor design. Nor would I necessarily agree that inconsistent results must be an indication of poor design. These results could be just as likely to stem from poor tactical play. Or other variables, but most would seem to fall under that umbrella. Very true. Which is why the given examples are a poor barometer on design. Meh, be as harsh as you want. I find that the CR ratings and encounter building guidelines lead to a whole lot of tail wagging the dog. I disagree in that I don't think the system is all that complex, and I feel it's about as dependable as can be reasonably expected given how play will vary so greatly from table to table. But that doesn't mean I think it's all that much use to anyone except the inexperienced. Each of us probably has different ideas aboutwhat their job was, which is why we have such avariance in the areas of the game that folks complain about. It seems entirely possible that the system was tacked on. No way to know for sure. I wonder how differently things would have gone if they hadn't included it. [/QUOTE]
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