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How viable is 5E to play at high levels?
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<blockquote data-quote="hawkeyefan" data-source="post: 7212992" data-attributes="member: 6785785"><p>I don't think it's a case of apologists. There are plenty of flaws with this edition. However, I'll also point out that this is probably the easiest edition to correct any such flaws. So words like "indefensible" and "inexplicable" seem to be hyperbole. Folks have both defended the decisions and explained why they happened. </p><p></p><p>What I don't want is for them to start issuing corrected materials and multiple versions of material that are "fixed". Like with the Ranger. That's a small example and not a big deal....but I'm leery of having multiple versions of the same class. Especially when I didn't really think that the class was nearly as bad as many made it out to be.</p><p></p><p>So, while there being 3 different versions of the Ranger is not that big a deal, it seems a potential slippery slope. Look at the 4E Basics approach, or Pathfinder Unchained. I prefer not to have that kind of material. </p><p></p><p>Now, if they did release that kind of material, yes, I would likely ignore it, so you may say "well what does it matter to you?" and the answer is that for them to work on this type of thing, they must stop working on something else. I'd prefer more adventures and setting material than any kind of crunch correction. </p><p></p><p></p><p></p><p></p><p>You mean that not everyone is agreeing with you fast enough. </p><p></p><p>Consensus on these matters is going to be tough to obtain. </p><p></p><p></p><p></p><p>It is not beside the fact. </p><p></p><p>I would have made different choices with the Marilith (and plenty of other monsters) if it had been up to me. So I can agree with your criticism of the design. But it is what it is at this point, and it's so trivially easy for me to correct, that I don't want or need WotC to step in and spend more time on it. </p><p></p><p>I get it that you would be fine spending more money on the Marilith again. I don't want to do that, and I think their development time would be better spent on another project, so I would prefer not to see it happen. </p><p></p><p></p><p></p><p>There's a difference between criticism and demanding that they correct any and all mistakes. I can criticize the edition in plenty of ways. I think you are mistaking people who disagree with your demands that your concerns be personally addressed by WotC as being "apologists" or "not criticizing the edition", but that's not always the case. </p><p></p><p>I don't know if the design decision are a "huge disservice" to high level play. No matter what, high level play requires more work on the part of the DM. There are simply more things to consider for PCs that have more tricks at their disposal. So if I'm designing a high level adventure, and I decide to include some monsters that I've found are not as tough as I'd like them to be, is it a huge disservice for me to tweak those monsters a bit? Or is it a minor inconvenience?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7212992, member: 6785785"] I don't think it's a case of apologists. There are plenty of flaws with this edition. However, I'll also point out that this is probably the easiest edition to correct any such flaws. So words like "indefensible" and "inexplicable" seem to be hyperbole. Folks have both defended the decisions and explained why they happened. What I don't want is for them to start issuing corrected materials and multiple versions of material that are "fixed". Like with the Ranger. That's a small example and not a big deal....but I'm leery of having multiple versions of the same class. Especially when I didn't really think that the class was nearly as bad as many made it out to be. So, while there being 3 different versions of the Ranger is not that big a deal, it seems a potential slippery slope. Look at the 4E Basics approach, or Pathfinder Unchained. I prefer not to have that kind of material. Now, if they did release that kind of material, yes, I would likely ignore it, so you may say "well what does it matter to you?" and the answer is that for them to work on this type of thing, they must stop working on something else. I'd prefer more adventures and setting material than any kind of crunch correction. You mean that not everyone is agreeing with you fast enough. Consensus on these matters is going to be tough to obtain. It is not beside the fact. I would have made different choices with the Marilith (and plenty of other monsters) if it had been up to me. So I can agree with your criticism of the design. But it is what it is at this point, and it's so trivially easy for me to correct, that I don't want or need WotC to step in and spend more time on it. I get it that you would be fine spending more money on the Marilith again. I don't want to do that, and I think their development time would be better spent on another project, so I would prefer not to see it happen. There's a difference between criticism and demanding that they correct any and all mistakes. I can criticize the edition in plenty of ways. I think you are mistaking people who disagree with your demands that your concerns be personally addressed by WotC as being "apologists" or "not criticizing the edition", but that's not always the case. I don't know if the design decision are a "huge disservice" to high level play. No matter what, high level play requires more work on the part of the DM. There are simply more things to consider for PCs that have more tricks at their disposal. So if I'm designing a high level adventure, and I decide to include some monsters that I've found are not as tough as I'd like them to be, is it a huge disservice for me to tweak those monsters a bit? Or is it a minor inconvenience? [/QUOTE]
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