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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7213528" data-attributes="member: 996"><p>It always is. Even if you block 'em, you see them quoted, too (there was a brief, halcyon moment where they fixed that, or maybe I was dreaming...)</p><p></p><p> Obviously, they could (and you should), it's just not practical, though I agree it'd be metaphorically 'delusional' to actually expect them to. </p><p>OTOH, guidelines that are fairly consistent and remain workable for a wider range of styles and campaigns isn't so unreasonable. It's even been done - a matter of tighter balance, so factors like system mastery, party composition, rests, &c swing the difficulty of encounters less dramatically, and the rating given to monsters can be more consistent in what it means. </p><p>OTOOH, a more robust guideline is still one that DMs are going to want to deviate from, some of the time, lest they fall into a rut...</p><p></p><p> Don't much see the point of feats unless (a) you're shooting for a 3e feel or (b) you're not using MCing but /do/ want players to be able to blend a little of one class into another, and Backgrounds don't do quite enough of that for your purposes (and you're not up for making up more backgrounds that do).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7213528, member: 996"] It always is. Even if you block 'em, you see them quoted, too (there was a brief, halcyon moment where they fixed that, or maybe I was dreaming...) Obviously, they could (and you should), it's just not practical, though I agree it'd be metaphorically 'delusional' to actually expect them to. OTOH, guidelines that are fairly consistent and remain workable for a wider range of styles and campaigns isn't so unreasonable. It's even been done - a matter of tighter balance, so factors like system mastery, party composition, rests, &c swing the difficulty of encounters less dramatically, and the rating given to monsters can be more consistent in what it means. OTOOH, a more robust guideline is still one that DMs are going to want to deviate from, some of the time, lest they fall into a rut... Don't much see the point of feats unless (a) you're shooting for a 3e feel or (b) you're not using MCing but /do/ want players to be able to blend a little of one class into another, and Backgrounds don't do quite enough of that for your purposes (and you're not up for making up more backgrounds that do). [/QUOTE]
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How viable is 5E to play at high levels?
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