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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7214340" data-attributes="member: 6855114"><p>Read the trend again. If you don't understand. But I'll give you a hint that you answered yourself. A marilith in 5e is not a solo challenge for 15th level characters... catch it? Why you brought up 8th level characters to back up your claim is beyond my understanding... we're talking high level characters. Keep that in mind would you?</p><p></p><p>In addition to your post above. Again you just take the parts of the post that suits your argumentation to the detriment of the essence. You want to "win" an argument by simply using a quote here and there and ignoring the rest of the posts or trend. You don't try to see the point or to understand. You just see a sentence that you don't agree with and you jump to conlusions (often falses.) That is your choice. Not mine. You keep standing in you little "I know better" cloud and keep ignoring what shows you otherwise. That, again, is your choice.</p><p></p><p>I ran more than my share of first edition campaings and many were quite high levels with casters able to throw more than two 9th level spells. Never have I had trouble to make challenging adventure. If you hate "Gygaxian" style so much, what are you doing with D&D where the "Gygaxian" playstyle was born and an integral part of the game? I'd recommend you to go another game system than would more match your style. </p><p></p><p>Saying that classic adventures were bad is your taste only. It is not a fact. We had quite a blast playing them. If they were so bad, D&D would be dead by now. Yet we are now at its fifth incarnation. It is a legacy from these times. Maybe the playstyle that was prevalent then was not for you. You keep pretending knowledge of 1st edition but did you really played it to any extent worth more than a few campaings?</p><p></p><p>This whole trend is about 5e not being able to challenge high level characters. Yet, one side including me and many others are able to do it. Sometimes it might involve a "Gygaxian" style, sometimes it's an other way. We say that 5e can be a challenge but it takes some work, just as in any other editions made previously. </p><p></p><p>The other side say not only that it does not but that it can't. The other side also claim that it should be possible to challenge high level players right out of the box without work (that one part I agree with it. But it is not what we have. No game system so far did it like that).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7214340, member: 6855114"] Read the trend again. If you don't understand. But I'll give you a hint that you answered yourself. A marilith in 5e is not a solo challenge for 15th level characters... catch it? Why you brought up 8th level characters to back up your claim is beyond my understanding... we're talking high level characters. Keep that in mind would you? In addition to your post above. Again you just take the parts of the post that suits your argumentation to the detriment of the essence. You want to "win" an argument by simply using a quote here and there and ignoring the rest of the posts or trend. You don't try to see the point or to understand. You just see a sentence that you don't agree with and you jump to conlusions (often falses.) That is your choice. Not mine. You keep standing in you little "I know better" cloud and keep ignoring what shows you otherwise. That, again, is your choice. I ran more than my share of first edition campaings and many were quite high levels with casters able to throw more than two 9th level spells. Never have I had trouble to make challenging adventure. If you hate "Gygaxian" style so much, what are you doing with D&D where the "Gygaxian" playstyle was born and an integral part of the game? I'd recommend you to go another game system than would more match your style. Saying that classic adventures were bad is your taste only. It is not a fact. We had quite a blast playing them. If they were so bad, D&D would be dead by now. Yet we are now at its fifth incarnation. It is a legacy from these times. Maybe the playstyle that was prevalent then was not for you. You keep pretending knowledge of 1st edition but did you really played it to any extent worth more than a few campaings? This whole trend is about 5e not being able to challenge high level characters. Yet, one side including me and many others are able to do it. Sometimes it might involve a "Gygaxian" style, sometimes it's an other way. We say that 5e can be a challenge but it takes some work, just as in any other editions made previously. The other side say not only that it does not but that it can't. The other side also claim that it should be possible to challenge high level players right out of the box without work (that one part I agree with it. But it is not what we have. No game system so far did it like that). [/QUOTE]
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