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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7214356" data-attributes="member: 996"><p>Yeah, 1e could be pretty arbitrarily deadly. This monster bites you, you're dead, that monster looks at you, you're dead, this other monster touches you, you're dead, you touch the scarab, you die, you touch the corpse, a rot grub burrows into your heart, you listen at the door a different invertebrate burrows through your ear, you step into a room the floor tries to eat - or the ceiling does, or they fight over which one gets to eat you while the wall* paralyzes you.... Arbitrarily or randomly deadly isn't the same thing as 'challenging' exactly, but it certainly isn't any cake-walk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>5e can err on the side of cake-walk, at times. It's a nod to the new or casual player who doesn't remember the glory days, I suppose. But it's not any harder to ratchet that up than it is to run a non-boring encounter in the first place. It's all just part of the Art of the DM. </p><p></p><p>That's how 5e comes through on it's goal of supporting many styles - it Empowers the DM to 'make the game his own' and adapt it to the style his group prefers. </p><p></p><p>If you've ever gotten the experience you like out of D&D in the past, you should be able to get a similar one out of 5e with a little effort on the DM's side of the screen. You shouldn't feel you have to give up and run to some other 'better' game just because some proprietary-feeling grognard claims D&D is 'not for you.'</p><p></p><p>(Of course, if you've never gotten anything you wanted out of D&D...)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* OK, the stunjelly may be a tad obscure...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7214356, member: 996"] Yeah, 1e could be pretty arbitrarily deadly. This monster bites you, you're dead, that monster looks at you, you're dead, this other monster touches you, you're dead, you touch the scarab, you die, you touch the corpse, a rot grub burrows into your heart, you listen at the door a different invertebrate burrows through your ear, you step into a room the floor tries to eat - or the ceiling does, or they fight over which one gets to eat you while the wall* paralyzes you.... Arbitrarily or randomly deadly isn't the same thing as 'challenging' exactly, but it certainly isn't any cake-walk. ;) 5e can err on the side of cake-walk, at times. It's a nod to the new or casual player who doesn't remember the glory days, I suppose. But it's not any harder to ratchet that up than it is to run a non-boring encounter in the first place. It's all just part of the Art of the DM. That's how 5e comes through on it's goal of supporting many styles - it Empowers the DM to 'make the game his own' and adapt it to the style his group prefers. If you've ever gotten the experience you like out of D&D in the past, you should be able to get a similar one out of 5e with a little effort on the DM's side of the screen. You shouldn't feel you have to give up and run to some other 'better' game just because some proprietary-feeling grognard claims D&D is 'not for you.' (Of course, if you've never gotten anything you wanted out of D&D...) * OK, the stunjelly may be a tad obscure... [/QUOTE]
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