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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7214413" data-attributes="member: 6855114"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em></p><p>I won't cite your previous post. But most of what you now write is good. </p><p></p><p>Yet, even with UA. It was possible to challenge your players. Unless you saw a lot of monty haul type campaing really powerful magic items were not that easy to get. The +1 to +3 variety were easy to get/create but the other types of magic were not so easy to find/create. I saw maybe 4 or 5 holy avengers in my 10 years or so in 1e. The girdle, glove and hammer of thunderbolt combo I have seen once. A vorpal sword? Never gave one, never saw one. Belts of giant strength were not that easy to get either.</p><p></p><p>Don't get me wrong, magic was plentiful in 1e. On that I agree with you. But not to the extent that you are describing. In an other trend you claimed that magic item was rare as **** and in here you make it almost common place to see the most powerful items/combo in one group! Even with the published adventures, it was hard to get all of these together at the same time. </p><p></p><p>Magic resistant monsters were the bane of magic users and they had to rely on boosting the fighters to get them out of the picture asap. That is a standard tactic. Energy drain was not a trivial thing. I had a group of level 17 brought down to level 12 in a matter of minutes. It all depend on the play style. I saw a 20th level fighter slain by a 12th flying wizard with a magic missile wand. Anything is/was possible.</p><p></p><p>And if you're group has all these wonders, it's time to rely on a Gygaxian play style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Edit: Thank you for the link. I was searching for it.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7214413, member: 6855114"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] I won't cite your previous post. But most of what you now write is good. Yet, even with UA. It was possible to challenge your players. Unless you saw a lot of monty haul type campaing really powerful magic items were not that easy to get. The +1 to +3 variety were easy to get/create but the other types of magic were not so easy to find/create. I saw maybe 4 or 5 holy avengers in my 10 years or so in 1e. The girdle, glove and hammer of thunderbolt combo I have seen once. A vorpal sword? Never gave one, never saw one. Belts of giant strength were not that easy to get either. Don't get me wrong, magic was plentiful in 1e. On that I agree with you. But not to the extent that you are describing. In an other trend you claimed that magic item was rare as **** and in here you make it almost common place to see the most powerful items/combo in one group! Even with the published adventures, it was hard to get all of these together at the same time. Magic resistant monsters were the bane of magic users and they had to rely on boosting the fighters to get them out of the picture asap. That is a standard tactic. Energy drain was not a trivial thing. I had a group of level 17 brought down to level 12 in a matter of minutes. It all depend on the play style. I saw a 20th level fighter slain by a 12th flying wizard with a magic missile wand. Anything is/was possible. And if you're group has all these wonders, it's time to rely on a Gygaxian play style ;) Edit: Thank you for the link. I was searching for it. [/QUOTE]
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