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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7214648" data-attributes="member: 6855114"><p>I have read the linked post that Celebrim gave us.</p><p>Some of his numbers are off the charts.</p><p>The best an archer can achieve is assuming point blank range: 1d8 + 3 (max strength for an elf) +1 (magic bow) +3 (magic arrows) +2 (range) or 12pts on average per attack multiplied by 2 if within 30'. That means 24 per hit or 96 dmg total. If haste is used double that number again. But haste was aging every character by 1 year. So our archer, to use that many haste spells and potions would have to be an elf. Unfortunately, unless the elf had an 18.00 strength score, he would be limited to 5th or 6th level... or not even enough to fire more than two arrows. So the elven archer would, at his max level, able to shoot four arrows. Great.</p><p></p><p>The human counter part would fare better. Assuming the same strength 18.51, the above example can be viable. Unfortunately, haste ages a characters. By the age of 61, the character now has 16 Strength and is near retirement. A human character can use haste a total of 40 times assuming a starting age 21. And even before then, some of the penalties for aging would be affecting the character in adverse ways. </p><p></p><p>Potions of youth could postpone this by 10 years per potions (or 10 haste effects). The haste trick would not have been used in any long campaigns. Making it a moot point. A possibility, but hardly a common tactics. And so subjective to dispel even then.</p><p></p><p>The same logic would apply to melee characters.</p><p>Just the sheer amount of high end magic item required for such a happening is astronomical. And if only one character is boosted that way, a simple dome of force would be more than enough to shut down such a boosted character while the other players would get toasted. Even a force cage would do the "trick".</p><p></p><p>I am starting to believe that our friend here was in a Monty Haul campaign...</p><p></p><p>Edit: Replaced the word dex for strength.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7214648, member: 6855114"] I have read the linked post that Celebrim gave us. Some of his numbers are off the charts. The best an archer can achieve is assuming point blank range: 1d8 + 3 (max strength for an elf) +1 (magic bow) +3 (magic arrows) +2 (range) or 12pts on average per attack multiplied by 2 if within 30'. That means 24 per hit or 96 dmg total. If haste is used double that number again. But haste was aging every character by 1 year. So our archer, to use that many haste spells and potions would have to be an elf. Unfortunately, unless the elf had an 18.00 strength score, he would be limited to 5th or 6th level... or not even enough to fire more than two arrows. So the elven archer would, at his max level, able to shoot four arrows. Great. The human counter part would fare better. Assuming the same strength 18.51, the above example can be viable. Unfortunately, haste ages a characters. By the age of 61, the character now has 16 Strength and is near retirement. A human character can use haste a total of 40 times assuming a starting age 21. And even before then, some of the penalties for aging would be affecting the character in adverse ways. Potions of youth could postpone this by 10 years per potions (or 10 haste effects). The haste trick would not have been used in any long campaigns. Making it a moot point. A possibility, but hardly a common tactics. And so subjective to dispel even then. The same logic would apply to melee characters. Just the sheer amount of high end magic item required for such a happening is astronomical. And if only one character is boosted that way, a simple dome of force would be more than enough to shut down such a boosted character while the other players would get toasted. Even a force cage would do the "trick". I am starting to believe that our friend here was in a Monty Haul campaign... Edit: Replaced the word dex for strength. [/QUOTE]
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