Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7215036" data-attributes="member: 4937"><p>Compared to me, some of the other DMs I knew were much more generous with treasure and so forth. But they were really going for a deliberate 'high heroic' style campaign, and they were playing in the Forgotten Realms which had very much pushed NPC's into that territory. I wouldn't call it 'Monty Haul' though as it was a very skilled group with a very high degree of system mastery (not that we had even the term 'system mastery' at the time). But the general idea that players should be doing everything allowed by the rules to bend the game to their advantage was assumed.</p><p></p><p></p><p></p><p>Let's put it this way; when I was DM we also applied the weapon vs. AC modifiers. I haven't actually mentioned anything I'd consider an obscure rule yet, nor were the rules on magic resistance obscure to us. An actual obscure rule might be what modifiers are applied to a character that undertakes a forced march.</p><p></p><p></p><p></p><p>It was barely a thing, but if you dug a bit, the intention of it as an aid to knowing what sort of creatures to throw at PC's of what levels can be dug out. For example, a Type V at 3000XP is a level VIII monster, and so is a lethal challenge to a 6th level party and should not be encountered before 6th level. It is a fair challenge to an 8th level party, and at higher levels multiple type V's will be needed to provide a suitable challenge.</p><p></p><p>CR formalized this in 3e, but you can with some digging around in multiple books figure out both what Gygax was thinking and how he thought it was supposed to work, and even figure out where CR and EL came from.</p><p></p><p></p><p></p><p>Agreed. But the point is, a fighter with 18 Con has nearly twice the survivability of one with 14 Con, so if you find yourself playing a fighter with 14 Con eventually you realize that this is a dead end. You are wasting your time on a character with very low potential in the long run. So by all means, you need to kill this character off and try again. Low strength can be offset by obtaining magical items like girdles, but very low Con means you either shouldn't have built a fighter or should not be treating this as a primary character.</p><p></p><p></p><p> </p><p>I call that out in my essay as to why the Type V, even though its otherwise a very formidable and well designed monster, is pointless facing off against a high level party. With just 7+7 HD, they go down like chumps, and even with 7 attacks won't hit much or hard enough against a party that has AC's in practice between -3 and -8. Now, as I point out at the end of the essay, this sort of monster is a perfect one to double the HD to create a suitable challenge. A 14+14 HD Type V with a retinue of mooks does make a suitable encounter.</p><p></p><p></p><p></p><p>The published modules set one standard for how much magic a campaign should have. It's a lot, as has been well documented before. Games like that would end up with high level parties covered with high end gear. A second standard comes from the DMG on how to build a dungeon. It results in somewhat less gear and treasure. The treasure types on the other hand as extremely conservative and when you actually do the math, if you strictly use the treasure types magic is very rare.</p><p></p><p></p><p></p><p>Yep.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7215036, member: 4937"] Compared to me, some of the other DMs I knew were much more generous with treasure and so forth. But they were really going for a deliberate 'high heroic' style campaign, and they were playing in the Forgotten Realms which had very much pushed NPC's into that territory. I wouldn't call it 'Monty Haul' though as it was a very skilled group with a very high degree of system mastery (not that we had even the term 'system mastery' at the time). But the general idea that players should be doing everything allowed by the rules to bend the game to their advantage was assumed. Let's put it this way; when I was DM we also applied the weapon vs. AC modifiers. I haven't actually mentioned anything I'd consider an obscure rule yet, nor were the rules on magic resistance obscure to us. An actual obscure rule might be what modifiers are applied to a character that undertakes a forced march. It was barely a thing, but if you dug a bit, the intention of it as an aid to knowing what sort of creatures to throw at PC's of what levels can be dug out. For example, a Type V at 3000XP is a level VIII monster, and so is a lethal challenge to a 6th level party and should not be encountered before 6th level. It is a fair challenge to an 8th level party, and at higher levels multiple type V's will be needed to provide a suitable challenge. CR formalized this in 3e, but you can with some digging around in multiple books figure out both what Gygax was thinking and how he thought it was supposed to work, and even figure out where CR and EL came from. Agreed. But the point is, a fighter with 18 Con has nearly twice the survivability of one with 14 Con, so if you find yourself playing a fighter with 14 Con eventually you realize that this is a dead end. You are wasting your time on a character with very low potential in the long run. So by all means, you need to kill this character off and try again. Low strength can be offset by obtaining magical items like girdles, but very low Con means you either shouldn't have built a fighter or should not be treating this as a primary character. I call that out in my essay as to why the Type V, even though its otherwise a very formidable and well designed monster, is pointless facing off against a high level party. With just 7+7 HD, they go down like chumps, and even with 7 attacks won't hit much or hard enough against a party that has AC's in practice between -3 and -8. Now, as I point out at the end of the essay, this sort of monster is a perfect one to double the HD to create a suitable challenge. A 14+14 HD Type V with a retinue of mooks does make a suitable encounter. The published modules set one standard for how much magic a campaign should have. It's a lot, as has been well documented before. Games like that would end up with high level parties covered with high end gear. A second standard comes from the DMG on how to build a dungeon. It results in somewhat less gear and treasure. The treasure types on the other hand as extremely conservative and when you actually do the math, if you strictly use the treasure types magic is very rare. Yep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
Top