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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7215557" data-attributes="member: 6855114"><p>Just no. Read the trend again. The work I am refering to is the kind of work any DM should do. I am not talking about a whole rewrite of the game as you seem to imply.</p><p></p><p></p><p></p><p>Are you sure you read my post? Isle of the ape is a way to counter a Monty haul campaign. It can also be used as is in a normal campaign. Which is good Gygaxian design. Your campaign is out of control and you don't want to appear a push over DM? Use Isle of the ape. Success is almost assured. (the meaning of success is in the mind of the beholder however...)</p><p></p><p></p><p></p><p>Again you missed the point. The goal was to do it with ressources a lot less powerful than the players. Or to replay encounters with another DM (me) to show how to play. So nope, no infinite resources to kill them. Just what they had already done or with simply things that they should be destroying with ease. Remember that these were Monty haul campaigns. I just showed them how it could play out with a different DM. I am not a push over DM. I am quite generous but I play fair. Both for the players and the monsters. </p><p></p><p></p><p></p><p>(Check the underline)Ho well... check the 1e Forgotten Realms campaign guide... Check the DMG... </p><p>And if you think that these spells (globe of invulnerability, force cage, or wall of force) are not a way, out of the box, to shut down players because no one can cast these spells... I'll just have to say no again. I don't think that it is written in the rules that only the players can cast these spells. Right in the DM you can encounter high level parties that can cast these spells.</p><p></p><p>to BOLD.</p><p>Not directly, but it was implied. You need time to be an adequate DM. You need even more time to be a good DM. And you need quite a lot of time to be really good at it. You can't expect to be up to all challenges at all time as a DM.</p><p></p><p>You're good my friend I can tell that just by reading you. I appreciate your interventions because they make me (us?) think harder and for that I thank you greatly. I really like that. But your views are strangely tainted. Defending and debunking the same topic from trend to trend. I think you like to stir the brew in the pot a wee bit to much my friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Helldritch, post: 7215557, member: 6855114"] Just no. Read the trend again. The work I am refering to is the kind of work any DM should do. I am not talking about a whole rewrite of the game as you seem to imply. Are you sure you read my post? Isle of the ape is a way to counter a Monty haul campaign. It can also be used as is in a normal campaign. Which is good Gygaxian design. Your campaign is out of control and you don't want to appear a push over DM? Use Isle of the ape. Success is almost assured. (the meaning of success is in the mind of the beholder however...) Again you missed the point. The goal was to do it with ressources a lot less powerful than the players. Or to replay encounters with another DM (me) to show how to play. So nope, no infinite resources to kill them. Just what they had already done or with simply things that they should be destroying with ease. Remember that these were Monty haul campaigns. I just showed them how it could play out with a different DM. I am not a push over DM. I am quite generous but I play fair. Both for the players and the monsters. (Check the underline)Ho well... check the 1e Forgotten Realms campaign guide... Check the DMG... And if you think that these spells (globe of invulnerability, force cage, or wall of force) are not a way, out of the box, to shut down players because no one can cast these spells... I'll just have to say no again. I don't think that it is written in the rules that only the players can cast these spells. Right in the DM you can encounter high level parties that can cast these spells. to BOLD. Not directly, but it was implied. You need time to be an adequate DM. You need even more time to be a good DM. And you need quite a lot of time to be really good at it. You can't expect to be up to all challenges at all time as a DM. You're good my friend I can tell that just by reading you. I appreciate your interventions because they make me (us?) think harder and for that I thank you greatly. I really like that. But your views are strangely tainted. Defending and debunking the same topic from trend to trend. I think you like to stir the brew in the pot a wee bit to much my friend. ;) [/QUOTE]
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