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How viable is 5E to play at high levels?
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<blockquote data-quote="Sacrosanct" data-source="post: 7215700" data-attributes="member: 15700"><p>Two things. 1. There is a difference between a 14 and 18. It's the difference between pretty smart and genius. And as a DM, I would very much take that into account. As I said in that other tread on the topic, since I don't consider myself a genius, how I would handle it in the game is to do prepare work. Look up and jot down ideas from resources that are geniuses (like tactics used historically by genius generals, or read up on effective tactics, etc). Create a list of ways she would handle various scenarios that come up so I don't need to come up with them on the fly. I wouldn't do that with a hobgoblin warlord, because with my own background in tactical combat (military experience and history buff), I feel I can effectively run a 14 INT hobgoblin with accurate representation of "pretty smart" on my own without assistance. So if you want a real life example on the difference INT makes and how it translates into a game, there you go. It's the difference between a hobgoblin warlord setting up a phalanx and positioning his troops, and a marilith who sees who to use the environment in creative ways (traps) that most other people won't see, and her being able to identify the strengths, weaknesses, and tactics used by her enemies a lot sooner than the hobgoblin would, and adjust accordingly (which, as I also noted in the other thread, very much impacts the challenge of the encounter).</p><p></p><p>2. Did WoTC come out and say that INT should have no bearing on CR? I have not seen that. Can someone point me to that tweet or comment?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7215700, member: 15700"] Two things. 1. There is a difference between a 14 and 18. It's the difference between pretty smart and genius. And as a DM, I would very much take that into account. As I said in that other tread on the topic, since I don't consider myself a genius, how I would handle it in the game is to do prepare work. Look up and jot down ideas from resources that are geniuses (like tactics used historically by genius generals, or read up on effective tactics, etc). Create a list of ways she would handle various scenarios that come up so I don't need to come up with them on the fly. I wouldn't do that with a hobgoblin warlord, because with my own background in tactical combat (military experience and history buff), I feel I can effectively run a 14 INT hobgoblin with accurate representation of "pretty smart" on my own without assistance. So if you want a real life example on the difference INT makes and how it translates into a game, there you go. It's the difference between a hobgoblin warlord setting up a phalanx and positioning his troops, and a marilith who sees who to use the environment in creative ways (traps) that most other people won't see, and her being able to identify the strengths, weaknesses, and tactics used by her enemies a lot sooner than the hobgoblin would, and adjust accordingly (which, as I also noted in the other thread, very much impacts the challenge of the encounter). 2. Did WoTC come out and say that INT should have no bearing on CR? I have not seen that. Can someone point me to that tweet or comment? [/QUOTE]
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