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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="CapnZapp" data-source="post: 7216279" data-attributes="member: 12731"><p>Yep.</p><p></p><p></p><p>Don't mind Sacrosanct - he's the lazy designer's dream customer. Instead of properly designing a high level creature with actual powers and abilities, he's content if the designer just gives it a high INT score. </p><p></p><p>To him, a high monster INT means "it's okay for me to do all the designer's work; this monster can be just a sad sack of hit points for what I care, the INT score means I get to give it all kinds of moves and shakes myself".</p><p></p><p></p><p>A good example of apologists at work. Nothing will deter them from viewing any argument in the brightest light possible. It's always us bad DMs fault. Never the company designers, who we pay money. </p><p></p><p>Probably the richest argument of them all is "that's how 1st edition worked".</p><p></p><p>As if it wasn't a hundred percent natural to expect, nay demand, quality improvement each time a product is iterated upon. :/</p><p></p><p>The facts are: 5th edition monster design is much simplified compared to mostly 3e, which is very very good. But they did throw out the baby with the bathwater when it comes to high-level design - 5e is perhaps the least well equipped edition to handle high level heroes. </p><p></p><p>Never before have heroes gotten so many goodies, while monsters are woefully underequipped to give said heroes a worthy challenge, especially solo.</p><p></p><p>Why anyone can't just accept these as facts (while still loving the edition overall), so we can move on to putting pressure on WotC to fix this, or at least not get away with it for the next edition, I'll probably never understand...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7216279, member: 12731"] Yep. Don't mind Sacrosanct - he's the lazy designer's dream customer. Instead of properly designing a high level creature with actual powers and abilities, he's content if the designer just gives it a high INT score. To him, a high monster INT means "it's okay for me to do all the designer's work; this monster can be just a sad sack of hit points for what I care, the INT score means I get to give it all kinds of moves and shakes myself". A good example of apologists at work. Nothing will deter them from viewing any argument in the brightest light possible. It's always us bad DMs fault. Never the company designers, who we pay money. Probably the richest argument of them all is "that's how 1st edition worked". As if it wasn't a hundred percent natural to expect, nay demand, quality improvement each time a product is iterated upon. :/ The facts are: 5th edition monster design is much simplified compared to mostly 3e, which is very very good. But they did throw out the baby with the bathwater when it comes to high-level design - 5e is perhaps the least well equipped edition to handle high level heroes. Never before have heroes gotten so many goodies, while monsters are woefully underequipped to give said heroes a worthy challenge, especially solo. Why anyone can't just accept these as facts (while still loving the edition overall), so we can move on to putting pressure on WotC to fix this, or at least not get away with it for the next edition, I'll probably never understand... [/QUOTE]
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