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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="robus" data-source="post: 7216673" data-attributes="member: 6801558"><p>I agree it should be manageable but you don't want combats to become a slog (which can happen if there are waves upon waves). Basically you want combat to last roughly the same about of rounds 4 +/-2 (?) throughout the entire campaign. So finding the appropriate challenge point is tricky at high levels, when the PCs have so many tricks up their sleeves (literally and figuratively).</p><p></p><p>My players are at 13th level and things are starting to become tricky.</p><p></p><p>I think the Angry GM summed up how the game should go to be a satisfying play experience and that was that it should be ratcheting (roughly paraphrasing):</p><p></p><p>Initially the players find things hard, then they get some improvements and things get easier, they enjoy their new ass kicking powers until things get harder again and then they sweat until once more upgrades make it easier and so on.</p><p></p><p>Without some ability to calibrate that challenge (through the rules) the experience is going to be all over the place.</p></blockquote><p></p>
[QUOTE="robus, post: 7216673, member: 6801558"] I agree it should be manageable but you don't want combats to become a slog (which can happen if there are waves upon waves). Basically you want combat to last roughly the same about of rounds 4 +/-2 (?) throughout the entire campaign. So finding the appropriate challenge point is tricky at high levels, when the PCs have so many tricks up their sleeves (literally and figuratively). My players are at 13th level and things are starting to become tricky. I think the Angry GM summed up how the game should go to be a satisfying play experience and that was that it should be ratcheting (roughly paraphrasing): Initially the players find things hard, then they get some improvements and things get easier, they enjoy their new ass kicking powers until things get harder again and then they sweat until once more upgrades make it easier and so on. Without some ability to calibrate that challenge (through the rules) the experience is going to be all over the place. [/QUOTE]
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How viable is 5E to play at high levels?
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