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How viable is 5E to play at high levels?
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<blockquote data-quote="Sacrosanct" data-source="post: 7216766" data-attributes="member: 15700"><p>I wouldn't say this is a blanket rule, as there are some really bad designs out there of where no matter how good of a DM you are, the game will suck. But those are the extreme minority. Certainly not D&D.</p><p></p><p>The bottom line is that D&D is designed for the largest group of gamers. They seem to have succeeded in spades with that in this latest edition. It's also true that a DM needs to tailor their adventures to fit their gaming group. Says so right in the introduction of the DMG.</p><p></p><p>So yeah, when I hear someone call the 5e designer's lazy because the game isn't exactly how they personally want it right out of the box, I agree with your statement. It's not the designers that are lazy. It's the DM's for refusing to take ownership of their own minority preference of style, and refusing to do the DM's job, as described right there in the introduction.</p><p></p><p>It's also amusing that the people who most frequently complain about the designers being lazy and incompetent are the ones who can't be bothered to put in the effort themselves to walk their talk (true of every industry). Pretty easy to be an armchair quarterback and call another designer incompetent when you refuse to show your competency for everyone to judge. I call that both lazy and cowardly.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7216766, member: 15700"] I wouldn't say this is a blanket rule, as there are some really bad designs out there of where no matter how good of a DM you are, the game will suck. But those are the extreme minority. Certainly not D&D. The bottom line is that D&D is designed for the largest group of gamers. They seem to have succeeded in spades with that in this latest edition. It's also true that a DM needs to tailor their adventures to fit their gaming group. Says so right in the introduction of the DMG. So yeah, when I hear someone call the 5e designer's lazy because the game isn't exactly how they personally want it right out of the box, I agree with your statement. It's not the designers that are lazy. It's the DM's for refusing to take ownership of their own minority preference of style, and refusing to do the DM's job, as described right there in the introduction. It's also amusing that the people who most frequently complain about the designers being lazy and incompetent are the ones who can't be bothered to put in the effort themselves to walk their talk (true of every industry). Pretty easy to be an armchair quarterback and call another designer incompetent when you refuse to show your competency for everyone to judge. I call that both lazy and cowardly. [/QUOTE]
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How viable is 5E to play at high levels?
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