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How viable is 5E to play at high levels?
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<blockquote data-quote="Sacrosanct" data-source="post: 7217592" data-attributes="member: 15700"><p>Sure it is. We certainly have plenty of precedence for this by looking at which RPGs became the most popular or not. Playing an RPG is meant to convey a sense of enjoyment when playing it. That's much less science, and much more art because it hits the emotional (fun and enjoyment) aspect primarily. Heck, the popularity of an rpg or rpg supplement is often impacted just by artwork. Doesn't matter how technical the rules are, or how much math went into it. If there is no art/little art, they aren't purchased or played by many. Conversely, games with beautiful artwork appeal to that emotional aspect and are purchased and played by people even if the game has mechanical or mathematical errors.</p><p></p><p>We don't even need to look at rpgs other than D&D to prove this either. 4e was considered the most mechanically balanced (science) but was not received nearly as well as hoped, and drove swaths of gamers away from it. 5e is less balanced, but much more popular. Why is that? Because designing a game is much more art than science. Appealing to the emotional reactions is much more important than appealing to the logical side. What gives games the desire to play the game is inspiration, and that is very much art. Not to toot my horn, but I'm an award winning game designer myself, and I can tell you with confidence that putting together a successful game is in fact much more art than science. There is no formula to follow to put out a great game.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7217592, member: 15700"] Sure it is. We certainly have plenty of precedence for this by looking at which RPGs became the most popular or not. Playing an RPG is meant to convey a sense of enjoyment when playing it. That's much less science, and much more art because it hits the emotional (fun and enjoyment) aspect primarily. Heck, the popularity of an rpg or rpg supplement is often impacted just by artwork. Doesn't matter how technical the rules are, or how much math went into it. If there is no art/little art, they aren't purchased or played by many. Conversely, games with beautiful artwork appeal to that emotional aspect and are purchased and played by people even if the game has mechanical or mathematical errors. We don't even need to look at rpgs other than D&D to prove this either. 4e was considered the most mechanically balanced (science) but was not received nearly as well as hoped, and drove swaths of gamers away from it. 5e is less balanced, but much more popular. Why is that? Because designing a game is much more art than science. Appealing to the emotional reactions is much more important than appealing to the logical side. What gives games the desire to play the game is inspiration, and that is very much art. Not to toot my horn, but I'm an award winning game designer myself, and I can tell you with confidence that putting together a successful game is in fact much more art than science. There is no formula to follow to put out a great game. [/QUOTE]
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