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General Tabletop Discussion
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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7217600" data-attributes="member: 996"><p>To be fair, D&D was really imbalanced for almost 40 years, and that systematically drove away many of the fans and potential fans who didn't care for such imbalance. 5e returns to being imbalanced (but, throws us a bone by being theoretically balance-able at 6-8 encounters/day and limited build options and no magic items...), and it's brought back enough of those balance-intolerant fans that it's returned to a larger fraction* of it's fad-years popularity. </p><p></p><p>And to being way more art than science. Which is great for artist DMs and their ... patrons, I guess, players would be in that analogy. Not so good for scientist-DMs looking for metaphorical grant money.</p><p></p><p> It's art, everyone sees it differently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Well, OK: </p><p>A certain sort of game design, the sort 5e uses, and a certain sort of <em>D</em>Ming (Empowered DMing), the sort 5e uses, is much more art than science.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* Based on hearsay from the 800k thread: 5e has moved going on 800k books to date, which would mean approximately 750k over 3 years... and TSR, at the height of the fad, was moving 750k per year. So that fraction might be roughly 1/3rd.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7217600, member: 996"] To be fair, D&D was really imbalanced for almost 40 years, and that systematically drove away many of the fans and potential fans who didn't care for such imbalance. 5e returns to being imbalanced (but, throws us a bone by being theoretically balance-able at 6-8 encounters/day and limited build options and no magic items...), and it's brought back enough of those balance-intolerant fans that it's returned to a larger fraction* of it's fad-years popularity. And to being way more art than science. Which is great for artist DMs and their ... patrons, I guess, players would be in that analogy. Not so good for scientist-DMs looking for metaphorical grant money. It's art, everyone sees it differently. ;) Well, OK: A certain sort of game design, the sort 5e uses, and a certain sort of [i]D[/i]Ming (Empowered DMing), the sort 5e uses, is much more art than science. * Based on hearsay from the 800k thread: 5e has moved going on 800k books to date, which would mean approximately 750k over 3 years... and TSR, at the height of the fad, was moving 750k per year. So that fraction might be roughly 1/3rd. [/QUOTE]
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How viable is 5E to play at high levels?
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