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How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7218194" data-attributes="member: 996"><p>I don't think anyone has ever adequately expressed the degree of inconsistency/imbalnce/dissociation/whatever's-whinge-worthy D&D has been able to achieve.</p><p>;P</p><p></p><p>Seroiusly though, in a way, the plethora of faults we as a community find with this game speak mainly to how irrationally we love it. It's pretty much a co-dependent/dysfunctional relationship...</p><p>... OK, that wasn't serious, either.</p><p></p><p>What I'm try'n to say, er.. or, rather not say.. is... well...</p><p>Yes.</p><p>;(</p><p></p><p> Heavens No! The point of complaining about D&D is to express proprietary notions, signal virtue, briefly feel smarter than the designers, not - not ever, under any circumstances - to get it to improve, because, then <em>what would we complain about!?!</em> </p><p>I mean, the internet is basically powered by nerd angst (well, and porn), and if we were to calm down for a few minutes, the whole thing would just crash, taking the global economy with it.</p><p> </p><p> No, in the sense that it not an extreme enough articulation of the idea. Yeah, 5e has elements, often bowdlerized & token, of every edition, but the point isn't to have them there so everyone's game will be immaculated with a little bit of something they hate so we'll all build up a tolerance and get along. Rather, it's just enough to latch onto, carve away the worst of the other stuff, and 'make the game your own.' It's the 'germ' I alluded to earlier.</p><p></p><p>There's no way to set that up with a codified, consistent, balanced, or even functional rule set - if you tried you'd just create yet another edition-camp like each prior edition has - so, yes the approach is, as you say 'less codified,' and since TSR editions tended to be less codified than the other two WotC editions, 5e evokes them more readily and with less-Herculean DMing effort.</p><p></p><p> I like to say that 'You know the RAW, there is no RAW,' or "An' ye be the DM, 'do what thou wilt' shall be the whole of the RAW" depending on whether I'm feel'n more Max or Al...</p><p>...but, yeah, same sentiment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Sorry, I'm in a mood tonight.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7218194, member: 996"] I don't think anyone has ever adequately expressed the degree of inconsistency/imbalnce/dissociation/whatever's-whinge-worthy D&D has been able to achieve. ;P Seroiusly though, in a way, the plethora of faults we as a community find with this game speak mainly to how irrationally we love it. It's pretty much a co-dependent/dysfunctional relationship... ... OK, that wasn't serious, either. What I'm try'n to say, er.. or, rather not say.. is... well... Yes. ;( Heavens No! The point of complaining about D&D is to express proprietary notions, signal virtue, briefly feel smarter than the designers, not - not ever, under any circumstances - to get it to improve, because, then [i]what would we complain about!?![/i] I mean, the internet is basically powered by nerd angst (well, and porn), and if we were to calm down for a few minutes, the whole thing would just crash, taking the global economy with it. No, in the sense that it not an extreme enough articulation of the idea. Yeah, 5e has elements, often bowdlerized & token, of every edition, but the point isn't to have them there so everyone's game will be immaculated with a little bit of something they hate so we'll all build up a tolerance and get along. Rather, it's just enough to latch onto, carve away the worst of the other stuff, and 'make the game your own.' It's the 'germ' I alluded to earlier. There's no way to set that up with a codified, consistent, balanced, or even functional rule set - if you tried you'd just create yet another edition-camp like each prior edition has - so, yes the approach is, as you say 'less codified,' and since TSR editions tended to be less codified than the other two WotC editions, 5e evokes them more readily and with less-Herculean DMing effort. I like to say that 'You know the RAW, there is no RAW,' or "An' ye be the DM, 'do what thou wilt' shall be the whole of the RAW" depending on whether I'm feel'n more Max or Al... ...but, yeah, same sentiment. ;) Sorry, I'm in a mood tonight. [/QUOTE]
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