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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="Tony Vargas" data-source="post: 7219675" data-attributes="member: 996"><p>Someone asserts DMing is "more Art than Science." That's an idiom with a well-known meaning. Why quibble with it's use of the word 'science.'</p><p></p><p> Kinda on the nose.</p><p></p><p> Yes. Art.</p><p></p><p> Game design, 'science,' not the DM's problem.</p><p></p><p> Largely irrelevant. </p><p></p><p>Game design, intimately linked to BA, science, not the DM's problem.</p><p></p><p> Design thereof, pseudo-science at best/politics at worst it presents fundamentally imbalanced things as if they were meant to be balanced, when they're barely-theoretically balanceable; </p><p>making it work at the table DM's Art is put to the test.</p><p></p><p> DM's Art. It paints a picture of the world: of the adversaries in that part of it, or the history of the place being explored, etc.</p><p></p><p> DM's Art. You're saying something not just about the task but about the character and the flow of the story. Heck, deciding to call for a roll rather than narrate success/failure is part of the DM's Art. So, even though there's a bit of math/'science' if you want to get into chance of success, you've used a lot more Art just getting to that point.</p><p></p><p> A "Dismal" 'science,' at best. The action economy barely scratches the surface of the imponderable variables that go into this, with classes imbalanced to begin with, and day-length shifting those imbalances as well as the difficulty of the combat - generally a wasted effort. DM should trust his Artistic instincts & hard-won experience, instead.</p><p></p><p> haven't ever glanced at them. So I'd just deploy the DM's Art, instead. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7219675, member: 996"] Someone asserts DMing is "more Art than Science." That's an idiom with a well-known meaning. Why quibble with it's use of the word 'science.' Kinda on the nose. Yes. Art. Game design, 'science,' not the DM's problem. Largely irrelevant. Game design, intimately linked to BA, science, not the DM's problem. Design thereof, pseudo-science at best/politics at worst it presents fundamentally imbalanced things as if they were meant to be balanced, when they're barely-theoretically balanceable; making it work at the table DM's Art is put to the test. DM's Art. It paints a picture of the world: of the adversaries in that part of it, or the history of the place being explored, etc. DM's Art. You're saying something not just about the task but about the character and the flow of the story. Heck, deciding to call for a roll rather than narrate success/failure is part of the DM's Art. So, even though there's a bit of math/'science' if you want to get into chance of success, you've used a lot more Art just getting to that point. A "Dismal" 'science,' at best. The action economy barely scratches the surface of the imponderable variables that go into this, with classes imbalanced to begin with, and day-length shifting those imbalances as well as the difficulty of the combat - generally a wasted effort. DM should trust his Artistic instincts & hard-won experience, instead. haven't ever glanced at them. So I'd just deploy the DM's Art, instead. ;P [/QUOTE]
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