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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="Stalker0" data-source="post: 7219883" data-attributes="member: 5889"><p>Coming into this one very late to the Party, but I have been running some 15th level adventures after just finishing a series of 10th levels one (my group is doing a flashback type adventure where we see the characters are various flavors of their career, 5th, 10th, 15th, and 20th).</p><p></p><p>So far my biggest note is.....5e characters are incredibly durable. At 5th they were already showing signs of being hard to kill, but by 10th I took the gloves off completely. One encounter I had planned to start a surprise ambush with 3 fireballs in a row (that negate fire resistance) just to get the party started....and my group ultimately came up none the worse for wear.</p><p></p><p>The big thing is that the instant death threshold is a joke at mid to high levels. When my spellcasters have 100 hp....nothing is going to kill them in a single hit. So it comes down to beating them up while unconscious to drive those death saving throws. This has lead me to find that a series of weaker attacks and area effects tend to be scarier than the big whammies....when your unconscious 5 damage or 50 is all the same.</p><p></p><p>So I generally agree that at high levels, monsters are really under CRed. But ultimately that is manageable if you account for it.</p><p></p><p></p><p>I also think high level monsters often aren't equipped to handle high level spells. Dragons are a great example. At mid levels a dragon is a credible threat. At high level, the most ancient red dragon can get locked up in a forcecage without doing a thing. Plane Shift is a very powerful way to knock out physical threats. I think that is fine for your regular monsters....but the big baddies need more mojo than they have currently.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7219883, member: 5889"] Coming into this one very late to the Party, but I have been running some 15th level adventures after just finishing a series of 10th levels one (my group is doing a flashback type adventure where we see the characters are various flavors of their career, 5th, 10th, 15th, and 20th). So far my biggest note is.....5e characters are incredibly durable. At 5th they were already showing signs of being hard to kill, but by 10th I took the gloves off completely. One encounter I had planned to start a surprise ambush with 3 fireballs in a row (that negate fire resistance) just to get the party started....and my group ultimately came up none the worse for wear. The big thing is that the instant death threshold is a joke at mid to high levels. When my spellcasters have 100 hp....nothing is going to kill them in a single hit. So it comes down to beating them up while unconscious to drive those death saving throws. This has lead me to find that a series of weaker attacks and area effects tend to be scarier than the big whammies....when your unconscious 5 damage or 50 is all the same. So I generally agree that at high levels, monsters are really under CRed. But ultimately that is manageable if you account for it. I also think high level monsters often aren't equipped to handle high level spells. Dragons are a great example. At mid levels a dragon is a credible threat. At high level, the most ancient red dragon can get locked up in a forcecage without doing a thing. Plane Shift is a very powerful way to knock out physical threats. I think that is fine for your regular monsters....but the big baddies need more mojo than they have currently. [/QUOTE]
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