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General Tabletop Discussion
*Dungeons & Dragons
How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7220246" data-attributes="member: 6855114"><p>If the target does not fit, it can't be a problem. The spell will simply fail. For smaller threats however...</p><p></p><p></p><p></p><p>Although hilarious, the gift note can't be done. Plane shift is done only on "willing" subjects. Maybe a charm beforehand would be in order?</p><p>I do think however that leaving a "friend" in the abyss should be considered to be quite rude. </p><p></p><p>To answer to Stalker0</p><p></p><p>The game can support high level play. You'll have to work harder than in the lower levels. That has always been the case in any editions of D&D so far. I gave small tricks to help DM to deal with high level characters earlier in this post. Check them and try to apply them. It should help you a lot with high level play. Others did gave their own solutions. Most will work ok.</p><p></p><p>To CapnZapp.</p><p>I don't think I ever seen a post saying that people that had trouble managing high level campaigns were bad DM. Maybe I wear rose tinted glasses... High level play differ greatly from group to group and from DM to DM. There is nothing in having trouble with high level play. The fixes are quite easy to do with the current rules and the guidelines. Just avoid the 5mwd like the plague and solo monsters become much more threatening when used at the end of 5 to 6 encounters per day than if they are the first and only one encounter.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7220246, member: 6855114"] If the target does not fit, it can't be a problem. The spell will simply fail. For smaller threats however... Although hilarious, the gift note can't be done. Plane shift is done only on "willing" subjects. Maybe a charm beforehand would be in order? I do think however that leaving a "friend" in the abyss should be considered to be quite rude. To answer to Stalker0 The game can support high level play. You'll have to work harder than in the lower levels. That has always been the case in any editions of D&D so far. I gave small tricks to help DM to deal with high level characters earlier in this post. Check them and try to apply them. It should help you a lot with high level play. Others did gave their own solutions. Most will work ok. To CapnZapp. I don't think I ever seen a post saying that people that had trouble managing high level campaigns were bad DM. Maybe I wear rose tinted glasses... High level play differ greatly from group to group and from DM to DM. There is nothing in having trouble with high level play. The fixes are quite easy to do with the current rules and the guidelines. Just avoid the 5mwd like the plague and solo monsters become much more threatening when used at the end of 5 to 6 encounters per day than if they are the first and only one encounter. [/QUOTE]
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How viable is 5E to play at high levels?
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