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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7222135" data-attributes="member: 6855114"><p>No need for that. The 6-8 encounters per day are meant to be used with medium to hard difficulty. I'd say about 1 hard encounter for two medium encounters. If you want to reduce the number of encounters you need to increase the difficulty. 2 hard encounter for one encounter set between hard and deadly. There you would have your only 3 to 4 encounters per day. </p><p></p><p>It really depends on the play style you want to have. If you want a novel style of game, then you should opt for the optional rule where a short rest is a day and a long rest is a week. There, the number of encounters between long rest will be easy to fix at 6 to 8 without much interuptions. You will have a story like adventure such as the one you seem to prefer. But you will have a shift towards classes with short rest power reset where the classes that are leaning more toward daily powers will have less of an impact.</p><p></p><p>On the other hand, you might prefer an old style of RPG just like 1e was. Keep the rules as they are. </p><p></p><p>As for the quote in bold.</p><p>More or less, 5e just put that into words for its own convenient way. Some will flame me for saying that but if you look at the structure of the old modules, you'll see that the players were supposed to do a lot between rests. A whole lot more than 5e assumes. Some modules had 40 or so rooms with about 3/4th of them filled with monsters and traps. That makes for about 30 encounters. Some of the adventures expected the players to do all these encounters in one shot. Others could let you rest once or twice (maybe more or less depending on the type of story and the DM). This approach can be seen in 2e and 3e modules/adventures. 4e lessened the amount of expected number of encounters between rests by introducing daylies in every classes. (I know the reverse could be argued. Encounter powers did reset after battle but I'm talking about daily powers here and many groups were ready to rest after their daily powers were used up.) </p><p></p><p>In a sense, 5e is more narrative than previous editions. It reduced the expected number of encounters by a large margin. This is a RPG, not a novel after all. But all styles can be supported with more or less work from the DM's part.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7222135, member: 6855114"] No need for that. The 6-8 encounters per day are meant to be used with medium to hard difficulty. I'd say about 1 hard encounter for two medium encounters. If you want to reduce the number of encounters you need to increase the difficulty. 2 hard encounter for one encounter set between hard and deadly. There you would have your only 3 to 4 encounters per day. It really depends on the play style you want to have. If you want a novel style of game, then you should opt for the optional rule where a short rest is a day and a long rest is a week. There, the number of encounters between long rest will be easy to fix at 6 to 8 without much interuptions. You will have a story like adventure such as the one you seem to prefer. But you will have a shift towards classes with short rest power reset where the classes that are leaning more toward daily powers will have less of an impact. On the other hand, you might prefer an old style of RPG just like 1e was. Keep the rules as they are. As for the quote in bold. More or less, 5e just put that into words for its own convenient way. Some will flame me for saying that but if you look at the structure of the old modules, you'll see that the players were supposed to do a lot between rests. A whole lot more than 5e assumes. Some modules had 40 or so rooms with about 3/4th of them filled with monsters and traps. That makes for about 30 encounters. Some of the adventures expected the players to do all these encounters in one shot. Others could let you rest once or twice (maybe more or less depending on the type of story and the DM). This approach can be seen in 2e and 3e modules/adventures. 4e lessened the amount of expected number of encounters between rests by introducing daylies in every classes. (I know the reverse could be argued. Encounter powers did reset after battle but I'm talking about daily powers here and many groups were ready to rest after their daily powers were used up.) In a sense, 5e is more narrative than previous editions. It reduced the expected number of encounters by a large margin. This is a RPG, not a novel after all. But all styles can be supported with more or less work from the DM's part. [/QUOTE]
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