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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7222143" data-attributes="member: 6855114"><p>Again the famous "basic rule" intended. The more options you add, the more work you'll have to put in your game. But putting advanced challenge making in the hands of the DM was the only choice possible. </p><p></p><p></p><p></p><p>With simple tools you can go very far. I agree with you that it is our role to modify the tools given for our tastes and preferences which might not be the same as another DM.</p><p></p><p></p><p></p><p>Again, we get to the DM's role. You want to modify the rules? Go ahead but you will have some work to do.</p><p>Should they have given more guidelines for "advanced" groups? Maybe. But the variables are way too many to encompass every possibilities. I allow feats but no backgrounds. I allow positioning with flanking, inspirations and hero points but no feats. I do not allow human variant but I allow feats but no options from the DMG. I do not allow demi-humans but I allow feats and hero points. </p><p></p><p>You get the point. There are so many possibilities that taking all of them into account is impossible. A DM must do some work if he wants to play something more than the base game.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7222143, member: 6855114"] Again the famous "basic rule" intended. The more options you add, the more work you'll have to put in your game. But putting advanced challenge making in the hands of the DM was the only choice possible. With simple tools you can go very far. I agree with you that it is our role to modify the tools given for our tastes and preferences which might not be the same as another DM. Again, we get to the DM's role. You want to modify the rules? Go ahead but you will have some work to do. Should they have given more guidelines for "advanced" groups? Maybe. But the variables are way too many to encompass every possibilities. I allow feats but no backgrounds. I allow positioning with flanking, inspirations and hero points but no feats. I do not allow human variant but I allow feats but no options from the DMG. I do not allow demi-humans but I allow feats and hero points. You get the point. There are so many possibilities that taking all of them into account is impossible. A DM must do some work if he wants to play something more than the base game. [/QUOTE]
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How viable is 5E to play at high levels?
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