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How viable is 5E to play at high levels?
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<blockquote data-quote="Helldritch" data-source="post: 7222343" data-attributes="member: 6855114"><p>[MENTION=5889]Stalker0[/MENTION]</p><p>Check on page 37 for some advice I gave. May not be perfect but it's a start. Many others gave some of their "tricks" to either run encounters or simply build them. With all the ideas on this thread, you should find something that suits you.</p><p> [MENTION=15700]Sacrosanct[/MENTION]</p><p>I tend to agree with you. But a small guideline can help a lot the novice DM. </p><p> [MENTION=6785785]hawkeyefan[/MENTION]</p><p>All of what you posted above as an answer to Stalker0 is correct. Using Sacrosanct approach isn't bad either. I am also for more intelligent played monsters. Be it from a highly combative instinct or higher intellect. And again, a small guideline can help a novice DM by quite a lot.</p><p></p><p>Although I really feel that 5e is usable in high level campaign from the box. The work needed to do so can be quite high for the DM that don't have the time to build encounters with heavy experience calculation or the time to make simulations like I do. In that respect, our friend CapnZapp is right to ask for better suited tools to make high level campaign easier to make. Although I may seem to be on the "everything's ok" side, I am really in the middle ground on that subject. I did used heavy modifications at the beginnings of 5e. I've had my share of one way fights. It took me 3 months to find out what was going wrong with the way I was playing. All my simulations were off by quite a lot. It is only by eleminating the 5mwd and strictly enforcing the 6-8 encounters per day that I started to see the encounters going up to my expectations in both length and challenge. Remember that 5e came right after the 4e and some of that playstyle carried over (counsciously or not, I can't say) and that playstyle is not compatible with how 5e is working.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7222343, member: 6855114"] [MENTION=5889]Stalker0[/MENTION] Check on page 37 for some advice I gave. May not be perfect but it's a start. Many others gave some of their "tricks" to either run encounters or simply build them. With all the ideas on this thread, you should find something that suits you. [MENTION=15700]Sacrosanct[/MENTION] I tend to agree with you. But a small guideline can help a lot the novice DM. [MENTION=6785785]hawkeyefan[/MENTION] All of what you posted above as an answer to Stalker0 is correct. Using Sacrosanct approach isn't bad either. I am also for more intelligent played monsters. Be it from a highly combative instinct or higher intellect. And again, a small guideline can help a novice DM by quite a lot. Although I really feel that 5e is usable in high level campaign from the box. The work needed to do so can be quite high for the DM that don't have the time to build encounters with heavy experience calculation or the time to make simulations like I do. In that respect, our friend CapnZapp is right to ask for better suited tools to make high level campaign easier to make. Although I may seem to be on the "everything's ok" side, I am really in the middle ground on that subject. I did used heavy modifications at the beginnings of 5e. I've had my share of one way fights. It took me 3 months to find out what was going wrong with the way I was playing. All my simulations were off by quite a lot. It is only by eleminating the 5mwd and strictly enforcing the 6-8 encounters per day that I started to see the encounters going up to my expectations in both length and challenge. Remember that 5e came right after the 4e and some of that playstyle carried over (counsciously or not, I can't say) and that playstyle is not compatible with how 5e is working. [/QUOTE]
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